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basics:drugs

Drugs

The high wore away, the chromed skeleton corroding hourly, flesh growing solid, the drug-flesh replaced with the meat of his life. He couldn’t think. He liked that very much, to be conscious and unable to think.

Drugs in MKUV are much like potions and poisons in other games: Substances which alter your character's stats or state of being in some way. Some are common, some are rare, some are dangerous, some are quite benign, some are useful, and some are just plain dumb, but they're all worth knowing about.

The term “drug” in MKUV is applied loosely; it can refer to actual narcotics, other intoxicants, poisons, and many other effects that may seem surprising. This can be confusing at first, but the rule of thumb is this: If it's a temporary effect that uses the Heartbeat system, like nicotine, it's considered a “drug.” If it's a static effect that doesn't use the heartbeat system and has its existence controlled by something else, such as +2 science from a lab coat (controlled by wearing it or not wearing it), then it's a buff or debuff.

Stat Drugs

These drugs are the most important type: They affect stats in some way. There are many of them, so they're organized in a neat table below. Most of it is straightforward reading, but note that the OD threshold is where something bad is guaranteed; unless otherwise stated, the penalty for overdosing is instant death. 5 doses of cocaine, for example, will kill anyone that is not an Abomination since Aboms ignore many OD thresholds.

You will also see a frequent abbreviation in this graph: phb. This stands for “Per HeartBeat”, which means that the effect procs every heartbeat. See the linked article for more information on heartbeats.

1st dose 2nd dose 3rd dose 4th dose 5th dose Max dosage OD Threshold Withdrawal symptoms Source Notes
Alcohol -2 stress phb -4 stress phb -6 stress phb -8 stress phb -10 stress phb
+1 brawn
-1 dodge
12 doses N/A N/A Besides the obvious places you can also get a ton of alcohol from certain fuel pumps. Total fear immunity at any dosage. Destress effect is maxed at 6 doses which will also cause unconsciousness unless the drinker has Iron Liver. Also destroys the Pilot and Ride skills; don't drink and drive.
Caffeine
(Soda, Coffee, Tea)
- - +1 brain
+1 senses
+1 brain
+1 senses
+2 brain
+2 senses
10 doses N/A N/A Soda is purchased from vending machines all over FC, or in bulk in the Shoreline warehouse. Causes very fast urine build-up, meaning lots of peeing.
Nicotine
(Tobacco, Cigarettes)
-2 stress phb
+1 cool
-1 endurance
-4 stress phb
+1 cool
-1 endurance
-6 stress phb
+2 cool
-2 endurance
-8 stress phb
+2 cool
-2 endurance
-10 stress phb
+2 cool
-2 endurance
? N/A Coughing fits, which can cause stuns. Cigarettes, cigars, etc. are ubiquitous. Nicotine mints are purchasable in the Helliday Inn. Ingestion through smoking can cause random stuns through coughing, especially with low Endurance, and can cause cancer.
THC
(Weed)
- +1 focus
-30 stress phb
-1 ref
-1 end
+2 focus
+? craft
-60 stress phb
-1 ref
-1 end
+3 focus
+? craft
-90 stress phb
-2 ref
-2 end
+3 focus
+? craft
-120 stress phb
10 doses 12 doses N/A Can be harvested from marijuana plants or purchased in head shops. Can also be crafted into THC hypos. Overdose is not fatal, but may cause intermittent unconsciousness. Buffs focus by up to 6 and craft by up to 3. Causes quick hunger gains that cap at 200. THC hypos inject 3mg per hit. Dangerous to Vampires and Freaks because of hunger and stress respectively.
Amphetamines
(Speed, Crank)
+1 reflex
+1 endurance
+1 reflex
+1 endurance
+1 reflex
+2 endurance
+1 reflex
+2 endurance
+2 reflex
+2 endurance
12 doses 8 doses -0.3 ref and -0.3 end per dose of withdrawal, random scamming. Having around 7 or more doses of withdrawal seems to cause periodic deaths by OD. Speed hypos from many drugstores, or crank rocks from the Crack Mansion. Duration caps at 12 doses, though becomes lethal at around 7. Speed hypos are 3mg per use, while crank rocks hold 30 doses total, and can be snorted or smoked. This drug is particularly dangerous for people with low Endurance.
Cocaine
(Crack)
+1 reflex
+1 senses
+1 cool
+2 reflex
+2 senses
+2 cool
+3 reflex
+3 senses
+3 cool
+3 reflex
+4 senses
+3 cool
+4 reflex
+4 senses
+4 cool
5 doses 5 doses -0.3 all stats per dose of withdrawal. You might automatically use any coke/crack in inventory and randomly scam people around you. 4 dose baggies can be purchased in the Helliday Inn and Necropolis Gate, which can be crafted into 80 dose crack rocks through chemistry. Highly addictive. The highest level of cocaine can only be enjoyed by Abominations.
Opiates
(Heroin)
- -1 brawn
-1 brain
-2 brawn
-1 brain
-1 reflex
-3 brawn
-2 brain
-2 reflex
-1 cool
-3 brawn
-2 brain
-2 reflex
-1 cool
-1 endurance
+1 senses
+Shock immunity
6 doses 6 doses Nausea, stat debuffs, random scamming. Purchased from a vending machine in Helliday Inn or bought in Necropolis Gate. Increases shock recovery speed at any dose (supposedly) and provides total shock immunity at 5 doses. Good against Screech.
LSD
(Sugar cubes)
+1 senses
-1 reflex
+4 focus
Fear in combat
+3 senses
+1 brain
-3 reflex
+8 focus
Fear in combat
+4 senses
+2 brain
-4 reflex
+10 focus
Fear in combat
- - 3 Doses ? ? Bought from Barry's drug store in Slagtown. Increases XP gain by 10%, but may make you run away randomly during combat.
Psilocybin
(Shrooms)
+1 Senses
+1 Focus
Fear in combat
+2 Senses
+2 Focus
Fear in combat
+2 Senses
-1 brain
-1 reflex
+3 Focus
Fear in combat
+3 Senses
-1 brain
-1 reflex
+4 Focus
Fear in combat
- 4 doses ? N/A Harvested from mushrooms in Crater Rim and Foggy Clearing; can also be scavenged in Crater Forest. Each bite contains 2mg. Lasts an extremely long time and gives trippy messages. +5% XP, which stacks with Peyote and LSD. A good way for Freaks to buff Focus. Causes 1 dose of fear on entering combat. Small chance phb to make the user try to have sex with anything nearby (including roombas). Eating the wrong kind of shroom will cause poisoning.
Peyote Fear in combat +1 senses
Fear in combat
+1 senses
-1 cool
Fear in combat
+2 senses
-1 cool
Fear in combat
+2 senses
-1 cool
-1 reflex
Fear in combat
? N/A N/A Harvested from cacti in the Glass Mesa and Sea of Dunes. Each bite contains 2mg. +5% to all XP gains. Causes 1 dose of fear on entering combat.
PCP - +1 focus -1 brain
-1 endurance
-1 senses
+1 focus
-1 brain
-1 endurance
-1 senses
+1 focus
-1 brain
-1 endurance
-1 senses
+1 brawn
+2 focus
? 7 doses N/A Found in combination with THC with PCP-laced joints, purchased in Vice City. Also sometimes found in the Slagtown hospital. Causes vivid hallucinations. Very easily shrugged, very short duration. Increases the focus buff that THC gives you. Random chance to jump off nearby climbs phb. Also rumored to provide shot soaks with every dose.
Stimutac +1 brawn
+1 cool
- - - - 1 dose N/A N/A Purchased in Slagtown's drug shop, or at Pegleg's in Botany Bay. Causes horniness. Will cause user to vomit any food or alcohol in their stomach (problematic for Vampires).
Catfish - +1 brain
-1 reflex
+1 brain
+1 endurance
-1 reflex
+2 brain
+1 endurance
-1 reflex
Brain damage. 4 bites 5 bites Migraine headache. Purchased in Jack and Wendy's, Freedom City. Doses decay randomly and might spontaneously go from 4→0 in the middle of crafting. Overdose is not lethal, but causes brain damage.
Beef juice box +1 brawn +2 brawn +3 brawn - - 3 doses N/A N/A Rare; sometimes found in Slagtown hospital. Must be administered by someone other than the user.
ATP
(Deathgear sickness)
-1 brain
+1 endurance
+1 brawn
-2 brain
-1 cool
+1 reflex
+1 endurance
+1 brawn
-2 brain
-1 cool
+2 reflex
+2 endurance
+1 senses
Random aggro
+2 brawn
-3 brain
-1 cool
+2 reflex
+2 endurance
+1 senses
Random aggro
+2 brawn
-4 brain
-2 cool
+2 reflex
+3 endurance
+1 senses
Random aggro
Random KOs
? 5 doses N/A Comes from wearing deathgear (a deathsuit, deathshead, or both). Resisted with Hyperimmune. Has lots of strange, buggy interactions with the random aggro. particularly with Stench since it is half programmed to make you attack yourself.
Frenzy +1 brawn
+1 senses
+20% feint resistance
+2 brawn
+2 senses
+40% feint resistance
+3 brawn
+3 senses
+60% feint resistance
+4 brawn
+4 senses
+80% feint resistance
- 4 doses N/A N/A Gained from combat fatalities, Bleeder, Hideous Freak scare, frenzy hypos (rare from Slagtown hospital) or eating human hearts. Gives severe debuffs to medic, scavenge and focus by up to -10.
Endorphins
(Orgasm)
+2 hp phb +2 hp phb
+1 brawn
+1 cool
+2 hp phb
+1 brawn
+1 cool
+2 hp phb
+2 brawn
+2 cool
+1 endurance
? ? N/A None, though having endorphins prevents one from being horny. Comes from finishing a fuck or assfuck by a player with decent fuck skill. Facefuck works too but is capped to the +1/+1 variant. Magnitude of the buff depends on the fuck skill total of the person who initiated the sex. Fucking corpses or inflatable sheep works just as well.

Withdrawal, Overdoses and Heart Attacks

Doing hard drugs while having low Endurance is a Bad Idea since you can suffer possibly fatal heart attacks. (Though aspirin and the Jarvik 24 heart Implant can help with that.)

Whenever you take a dose of a drug that can cause withdrawal (like crank), you will also have a chance (rolled against your endurance) of gaining a dose of “withdrawal”. This shows up as being “strung out” on your status prompt. There is no way to measure this; you'll either have it or you won't. Every dose of withdrawal increases your chance of having a random heart attack, and the doses don't start to decay until after all the buffs from your drug wear off. Most of the buffs from drugs can be removed quickly by a medic with a detox kit.

It is possible to have two messages of “strung out” on your status prompt if you are strung out from both crank and cocaine. High endurance, or zombie's addiction resistance, will give you a much higher chance to shrug off withdrawal doses. Some heart attacks can be shrugged off with high enough endurance or negated by the zombie mutation or a Jarvik-24 heart implant.

Taking too many doses of certain drugs (cocaine has a cap at 5 doses for example) will result in an instant death by overdose unless you're a hideous abomination.

Hallucinogens

These pills all cause unconsciousness, so use them with proper discretion.

Name Description
Q-tablet Bought from Barry's Rainbow Dream Emporium for 15 dollars a pop. They allow entrance into the Quake world, a mental realm modeled after the famous Quake FPS.
Blue Horsepill Bought from Barry's Rainbow Dream Emporium. It's possibly a reference to the Blue pill in the matrix and transports you to a world where everything is weak and easy to kill. You gain no XP or IP (unconfirmed) by killing, but it is a good way to relieve stress.
Jerkpill Transports you to the jerk realm, an area consisting of two locations, under the sink and the surface of the moon. This area is inhabited by 3 talkative aliens who do little more than make puns and insult you. All three of them also allow sex, hooray! Also available at Barry's Rainbow Dream Emporium.
House pill Transports you to your childhood home, where your father bitches at you. Depressing, but only costs 7 bucks at Barry's Rainbow Dream Emporium.
Eyeball A candy eyeball bought in jars from Barry's Rainbow Dream Emporium for a tidy sum of 375 dollars. Transports you to Humanitymoo, a world of blind griefers and helpful people. Thankfully, it's effects are relatively short.
Old pill At 750 bucks a pop (from Barry's Rainbow Dream Emporium) the old pill is quite the expensive trip, though its also quite a long one. Brings you to the Museum of Oddities and allows you to explore, assuming you find the secret passage way into the building proper. Exhibits include a stuffed beefalo, a hyperintelligent flying penis and a book detailing the history of KREW.
Healing cube Transports you to an area that's not supposed to exist.

Other drugs

These affect stats or something else, rather than transporting you anywhere.

Name Description
Rejuvex Lowers your character's age each dose. Only removes age gained by recloning, rather than natural aging. Effectiveness is massively reduced by the Fibrocartilage mutation.
Aspirin Helps old people and drug users survive heart attacks. Lasts for a fairly short time compared to most drugs.
Rad-Q Protects from radiation sickness. Will not protect you from the irradiation damage type. Debuffs some stats, causes nausea, and occasionally stuns the user. Bad things happen if you take more than one of these at a time or take one while already irradiated.
Black pill Curare. Paralyzes, very heavily debuffs stats, and can kill you. Always fun.
Birth control pills These decrease the chance of pregnancy (when taken by a woman, of course).
basics/drugs.txt · Last modified: 2023/04/16 19:09 by 127.0.0.1