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Below is a listing of damage types in MKUV. Taking damage of any type has a chance to damage armor, stun, inflict shock, cause brain damage on head hits or even KO on head/face/groin hits.
Type | Associated weapons | Notes |
Beat | Blunt weapons, waster shells, buckshot shells. | Can break limbs and has a higher chance to knockout on a head/face/groin shot. Broken limbs debuff dodge/weapon skills and put you in shock if they get hit again. |
Slash | Edged weapons, bolo shells, fletch shells. | High chance to inflict bleeding. Can cause castration on lucky hits. |
Stab | Pointed weapons, needle pistol/rifle. | High chance to inflict bleeding. |
Bullet | Firearms, Pistol Hammer. | Above average chance to inflict bleeding. |
Explode | Bombs, Thumper magazines, plane crashes, telefragging, etc | High chance to break limbs, cause bleeding and inflict stun. Will also gib corpses if the finishing blow is explosive. |
Burn | Flame chains, fire, plasma rifles, ash beasts, incendiary shells. Being on fire and overheating. | Can light enemies on fire, inflicting damage over time and debuffing weapon skills. The damage from being on fire/overheating is only soaked by Firewalker and Solar Sponge. |
Electricity | Flash whips, electric shells, tesla gauntlets, electrical devices in water, etc. | High chance to inflict stun and shock. Slight chance to inflict burning. |
Acid | Venomous Whips, Sagebrushes, Freakbiles, Corrosive Pikes, Corpclave chemical traps etc. | Nothing special. |
Radiation | Having lots of rads in your system, some enemies. | Unsoakable - not to be confused with background radiation that only doses you with rads. |
Irradiation | Abomination claws, waster shells, some enemies. | Chance to dose the victim with rads (the same you receive from background radiation exposure). |
Wasting | Ectoblast ammo, Gulfhounds, starving, thirst. | Only soakable by Zombies and some enemies. |
Suffocation | Ice yetis, Ashbeasts, drowning, space (decompression) | Only soakable by Zombies. |
Cold | Ectoblast ammo, Gulfhounds, Iceblox ammo, environments, etc. | Can cause the cold status effect, which inflicts damage over time and debuffs brawn, reflexes, endurance and senses. |
EMP | Crystal Spikes, Illuminol Clips, EMP Shotguns, Proton Packs, EMP mods/grenades, etc. | Only hurts robots/ghosts, but is very good at that. Has a chance of inflicting shock as well as Crazy damage on enemies with high focus. |
Bleed | Sonic Scalpels, Chainsaws, Chudstoppers, bleeding. | Causes bleeding, which inflicts damage over time and may lead to a knockout if too much blood is lost. Generally considered unsoakable. |
Crazy | Brainscrambler | Inflicts random mentals. |
Drugs | Types: Overdose, Heart Attack | These are how drugs and heart attacks kill you. |
Misc | Types: Internal, Healing, Scalding, Detonation, Rape, Drug_Burning | These are undocumented and sometimes unused. Detonation is related to Explode. |
Name | Icon | Notes |
Non-parrying | - | Does not parry, and cannot be parried. (can still be dodged unless it's a gun/bow) |
Class 0 | Can only parry other PC0 weapons. | |
Class 1 | * | Can parry PC0 and other PC1 weapons. |
Class 2 | ** | Can parry PC0, PC1 and PC2 weapons. |
Most weapons can take weapon mods. See the linked article for more information on them. Some melee weapons have restricted mod pools; where applicable, examples of this are noted on this page. Gun mod compatibilities vary widely, and are instead noted in their own table in the gun mods section of the weapon mods page.
Here are the big lists, sorted by weapon class. Some tips on getting the most out of the stats listed here:
Class | Stats | Notes |
Firearms | Reflexes, Cool | Firearms can't parry, nor can they be dodged or parried. Shot damage is also notoriously hard to soak. |
Bows | Reflexes, Cool | Bows use similar rules to firearms and have the ability to power attack. The skill also affects your speed at drawing things in combat. |
Blades | Reflexes, Cool | Blades have some synergy with firearms and are a popular choice for style reasons. |
Clubs | Reflexes, Brawn | Clubs have brawn as one of their main stats and naturally get more damage from brawn scaling. |
Throwing | Reflexes, Brawn | Thrown weapons use similar rules to flails. The skill also affects your ability to throw things in general. |
Whips | Reflexes, Senses | Whips are unique for sharing the same stats as dodge, but are all PC0 as a tradeoff. |
Spears | Reflexes, Endurance | Spears have an innate bonus to parrying and other advantages that come with higher endurance. |
Fists | Brawn, Endurance | Fists have the advantages of brawn and endurance, and can get pretty fast at the cost of build flexibility. |
Focus | Senses, Endurance | Focus weapons use similar rules to flails and are powered by psi points. This skill also determines how well you use focus mutations. |
Flails | Senses, Brawn | Most flails can't parry or be parried, though they can still be dodged. Any object can be crafted into a custom flail. |
Fish | Cool, Endurance | Fishing rods can be weaponized for some reason. Uses similar rules to flails. |
Science | Brains | (WIP) Most science weapons act like guns and deal exotic damage most armors can't soak. |
Bombs | Brains, Cool | (WIP) Not a weapon skill per se, but governs your ability to use bombs. |
Weapon Name | Ammo | Handed | Min. Raw | PC | Speed cap (brawn req) | Accuracy Bonus | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Rusty AK-7 Rifle | 7.62mm magazine | 2 | 4 | - | 3.8(?) | -2 | Shot | 10-18 | 20% | 3 | Bought from Ammunation or found on suicide bombers in New Clearwater. Will sometimes explode during use. Can be upgraded into AR-17s. |
10/22 Rifle | .22 speedload | 2 | 0 | - | 5.2(?) | 3 | Shot | 2-6 | 25% | 2 | Bought from Blastarms in Crater Rim. The cheapest rifle you can get. |
M100 Rifle | 6mm magazine | 2 | 1 | - | 5.4(?) | 2 | Shot | 5-14 | 15% | 2.5 | Bought from Blastarms in Crater Rim. Much better than the 10/22. |
Needle Rifle | Needle clip | 2 | 5 | - | 2.9(?) | 2 | Slash Stab Bleed | 8-21 2-5 5-5 | 30% 30% 15% | 1.5 | Craft only. Unique for being able to function underwater and deal bleed damage. Some important parts can be found by breaking apart Jiffytime condensers from Hell's Hardware. |
W-U M18 Rifle | 6mm magazine | 2 | 6 | - | 3.6(?) | 2 | Shot | 5-25 | 15% | 3.2 | Bought from Camp Benjamin in South Necropolis. |
Vector Carbine | 9mm magazine | 2 | 4 | - | 4.9(?) | 2 | Shot | 7-25 | 20% | 1.5 | Craft only. A fairly mediocre rifle overall. |
American-180 | .22 pancake | 2 | 3 | - | 2.5(?) | 2 | Shot | 2-16 | 15% | 2.6 | Crafted or bought from Ammunation. About as pathetic as the 10/22 but is extremely fast and has a very large magazine capacity. |
Sniper Rifle | Sniper round | 2 | 12 | - | 9.4(?) | 6 | Shot | 18-48 | 50% | 4 | Craft only. Single shot and extremely slow, but deals massive damage. |
Harpoon Rifle | Harpoon clip | 2 | 3 | - | 4.1(?) | 1 | Stab | 4-27 | 20% | 1.5 | Crafted or found in the Sealab. Ammo is bought from Blastarms. Works underwater and autocrits vampires on hits to the chest. |
FN FAL Rifle | 7.62mm magazine | 2 | 5 | - | 4.4(?) | 2 | Shot | 10-34 | 20% | 4.2 | Can sometimes be found in a container in Macero. Right Arm of the Free World. |
AK-7 Rifle | 7.62mm magazine | 2 | 5 | - | 3.8(?) | -1 | Shot | 10-21 | 20% | 3 | Bought from Reverend Recoil in Botany. Can be upgraded into AR-17s. |
AR-17 Rifle | 7.62mm magazine | 2 | 5 | - | 3.8(18) | 1 | Shot | 10-34 | 20% | 2 | An upgraded AK-7. The schematic can be found in Ricardo's Lair. |
Tommy Gun | .45 drum magazine | 2 | 6 | - | 3.8(?) | 3 | Shot | 7-30 | 30% | 5.1 | Craft only. |
QBZ-95 Rifle | 5.8mm magazine | 2 | 7 | - | 3.6(?) | -6 | Shot | 5-30 | 15% | 3.4 | Formerly known as “wasteland bullpup.” |
QBZ-97 Rifle | 5.8mm magazine | 2 | 7 | - | 3,4(?) | -2 | Shot | 5-30 | 15% | 3.4 | Formerly known as “Chinese bullpup.” Craft only. |
Sighted Sturmgewehr | 5.8mm magazine | 2 | 7 | - | 3.4(?) | 2 | Shot | 5-23 | 15% | 3.6 | The Flughammer of rifles. For the most part this is just a fully modded QBZ-97 with a fancy name, but it has 2 more tohit than it normally would. Currently bugged and weaker than the gun its based on. |
FN SCAR-L Rifle | 5.56mm magazine | 2 | 7 | - | 2.9(16) | 0 | Shot | 6-26 | 20% | 3.3 | Crafted or bought from 77Jack in Corpclave. One of the fastest real rifles currently in the game. |
Plasma Rifle | Plasma bottle | 2 | 8 | - | 3.8(?) | 0 | Burn | 15-40 | 25% | 5 | Craft only. Very expensive, but does potent elemental damage. |
M-41A pulse rifle | THE BIG YES. Sold by Alibaba in Botany for discounted $800,000. Owe your self the dream of owning your gun your way and enjoining free to the fullest extenze with the pulse dream M-41JX coolguy. |
Weapon Name | Ammo | Handed | Min. Raw | PC | Speed cap (Brawn req) | Accuracy Bonus | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Samaritan | .92 speedload | 1 | 5 | - | 6.2(?) | -2 | Shot Explode | 16-30 3-15 | 15% 20% | 3 | One time reward from beating Hellboy in Necropolis. Great damage, but really slow and hard to make ammo for. |
Dart Pistol | Dart clip | 1 | 1 | - | 3.0(?) | -1 | Stab | 1-11 | 0% | 1.5 | Sometimes dropped from the Zombro in Bradbury. Curare Darts paralyze the target like spiderlings, Black Sleep darts KO the target like less lethal Black Pills. Both are extremely rare random drops. |
Airsoft Target Pistol | Pellet clip | 1 | 0 | - | 3.8(?) | 0 | Shot | 1-11 | 0% | 0.5 | Bought from Liddy Arms Corpclave. Pretty useless. |
Gheyblade™-brand Gheyblade | 1 | 1 | - | 3.0(?) | 0 | Slash Slash Slash Slash Slash | 1-3 1-3 1-3 1-3 1-3 | 60% 30% 15% 10% 5% | 0.2 | LET IT RIP!!! | |
Rusty .71 Revolver | .71 speedload | 1 | 5 | - | 3.8(?) | -1 | Shot | 8-32 | 35% | 2.5 | You can get one from Ted Yablonski's cabin in Mountain Side. Identical the desert hawk, but liable to explode randomly during use. |
.22 Revolver | .22 speedload | 1 | 1 | - | 4.6(?) | -1 | Shot | 2-15 | 25% | 0.45 | Bought from Thug Lyfe in Gangland. Rest in Hell, pistol grind. |
Defender 6mm Pistol | 6mm magazine | 1 | 1 | - | 3.9(?) | 2 | Shot | 5-13 | 15% | 1.5 | Bought from Liddy Arms in Corpclave. Breaks easily. |
Nailgun | Nail clip | 1 | 1 | - | 3.4(?) | -1 | Stab | 4-13 | 25% | 1.5 | Craft only. Used to be a grinding gun but now it's pretty useless. |
.38 Revolver | .38 speedload | 1 | 3 | - | 3.0(?) | 0 | Shot | 6-15 | 30% | 0.55 | Bought from Thug Lyfe in Gangland. The Saturday night special. Can be loaded with .357. |
Kel-Tec P11 9mm | 9mm magazine | 1 | 2 | - | 5.4(?) | 1 | Shot | 7-13 | 20% | 0.4 | Found on rent-a-cops. Extremely light and similar to the Beretta. |
Needle Pistol | Needle clip | 1 | 2 | - | 2.8(?) | -1 | Slash Stab Bleed | 8-17 2-5 5-5 | 30% | 1 | The one handed version of the Needle Rifle. Not to be confused with the Needler. |
W-U M10 Pistol | 1 | 3 | - | 3.4(?) | 2 | Shot | 5-19 | 15% | 1.5 | Bought from Camp Benjamin in South Necropolis. | |
.357 Revolver | .357 speedload | 1 | 3 | - | 3.0(?) | 2 | Shot | 6-18 | 30% | 1.3 | Bought from Thug Lyfe in Gangland. The better version of the .38 revolver. |
Harpoon Pistol | Harpoon clip | 1 | 3 | - | 4.9(?) | -1 | Stab | 4-34 | 20% | 1.5 | Craft-only one-handed version of the Harpoon Rifle. |
9mm Beretta | 9mm magazine | 1 | 2 | - | 4.2(?) | 1 | Shot | 7-16 | 20% | 1.5 | Bought from Ammunation. Very mediocre. |
Powersquirt | Acid powersquirt magazine | 1 | 1 | - | 3.0(?) | 1 | Acid | 2-17 | 40% | 1.2 | Bought from 77Jack in Corpclave. Ok against zombies and can also be loaded with EMP powersquirt clips sold in the ghost buster store. |
Walther P99 | 9mm magazine | 1 | 2 | - | 4.2(?) | 2 | Shot | 7-16 | 20% | 1.5 | Bought from Pegleg Pete's sometimes. It's just a more accurate Beretta. |
.44 Magnum | .44 speedload | 1 | 2 | - | 3.0(?) | 0 | Shot | 9-17 | 30% | 1.5 | Sometimes dropped from Karnivores in Nukem. Decent damage with hand-loaded speedloads but still mostly a novelty. |
1911 Pistol | .45 ACP magazine | 1 | 5 | - | 3.0(?) | -1 | Shot | 8-24 | 30% | 1.1 | Bought from Reverend Recoil in Botany. |
12mm Hammerhead Pistol | 12mm magazine | 1 | 6 | - | 3.3(?) | -1 | Shot | 8-24 | 35% | 1.2 | One of the only one-handed firearms actually worth using. Either crafted or found in Cialis Tower in Corpclave. Comes with different tiers of expensive ammo. |
Viper 12mm pistol | 12mm magazine | 1 | 6 | - | 3.3(?) | 3 | Shot | 8-27 | 35% | 1.3 | The crafted upgrade to the 12mm pistol. Schematic is found in Ricardo's Lair. |
TT-77 | 14.5mm magazine | 2 | 5 | - | 4.6(?) | -2 | Shot | 5-28 | 10% | 5 | [zotnet] Everyone says, “hey kayle let's talk about the tt-77” [zotnet] Kayle says, “I don't want to talk about that. :(”.wist kayle |
.71 Desert Hawk Revolver | .71 speedload | 1 | 5 | - | 3.8(?) | -1 | Shot | 8-32 | 35% | 2.5 | Slower, but hits even harder than the 12mm pistol. Captain Khan in Botany has one. Crafted hand-loads will deal even more damage. |
12mm Flughammer | 12mm magazine | 1 | 6 | - | 3.3(?) | 0 | Shot | 8-29 | 35% | 1.6 | A very rare drop from sky raiders. A reskinned hammerhead 12mm that comes premodded with a laser sight, recoil supressor and propellant enhancer. |
Hammer drill (OFF) | 1 | 1 | 1 | 4.0(?) | -3 | Beat | 2-4 | 0% | 3 | It's a power tool that uses firearms skill for some reason… | |
Hammer drill (ON) | Power adapter | 1 | 1 | 1 | 4.0(?) | -3 | Beat | 5-16 | 20% | 3 | |
Good Samaritan | This black black revolution is about 0.92 pcs. Can you imagine that this is likely to happen? Customer satisfied by Alibaba. |
Weapon Name | Ammo | Handed | Min. Raw | PC | Speed cap (Brawn req) | Accuracy Bonus | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Rusty Gremlin SMG | 9mm magazine | 2 | 6 | - | 4.1(?) | -12 | Shot | 7-21 | 20% | 3 | A certain oil rig worker has one of these. Liable to explode like all rusty weapons |
Tec-9 Machine Pistol | 9mm magazine | 2 | 6 | - | 3.8(?) | 1 | Shot | 7-23 | 20% | 3 | I'm literally going to fucking cry, it's not fucking fair, why can Bryce get a girlfriend and I can't? He's such an ass hole and I'm a really nice guy. If only girls gave me a chance… Rarely dropped by Karnivore seniors. |
Weapon Name | Ammo | Handed | Min. Raw | PC | Speed cap (Brawn req) | Accuracy Bonus | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Riot Gun | Beanbag Shell | 2 | 3 | 1 | 5.4(?) | 0 | Beat | 1-1 | 0% | 1.5 | Found in the Gangland Mall security room sometimes. Uses unique beanbag shells that can knock people out of rooms. |
EMP Shotgun | MK I energy cell | 1 | 1 | - | 5.4(?) | 1 | EMP | 5-12 | 15% | 2.5 | Bought from the ghostbusting store in Freedom City. Classified specifically as an “EMP Shotgun” and takes the same energy cells as the Proton Pack. It is one-handed for some reason. |
Sawn-off Shotgun | Slug | 1 | 2 | - | 5.4(?) | -1 | Shot | 15-30 | 15% | Bought from Ammunation or dropped by Bootleggers sometimes. Unique for being one-handed. | |
Pump Shotgun | Slug | 2 | 3 | - | 4.6(?) | 0 | Shot | 15-30 | 15% | 3 | Sold by Zombie Hunters Inc in Slagtown. |
Gurkha Tactical 870 | Slug | 2 | 6 | 1 | 4.1(?) | 1 | Shot | 15-30 | 15% | 3 | Bought from Reverend Recoil in Botany. Can parry and load all the special shells. |
Stroker Street Sweeper | Slug | 2 | 8 | - | 3.6(?) | -1 | Shot | 15-30 | 15% | 5 | Found in Necropolis somewhere. |
Super Shorty | Slug | 2 | 13 | - | 3.0(?) | 0 | Shot | 15-30 | 15% | Craft-only. The schematic can be found somewhere |
|
Superb Shorty Shotgun | Alibaba in Botany. Great Superb Excellent Shorty at Affordable Price, remember to rate 5 star feedback. |
Eating a banana and reloading at the same time? Well shit, you need to be cool and have reflexes for that!
Weapon Name | Ammo | Handed | Min. Raw | PC | Speed cap (Brawn req) | Accuracy Bonus | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Plastic Bow | 2 | - | |||||||||
Cable-backed Bow | 2 | 1 | - | Your first real bow. Several different ammo types. Bought from Ammunation. | |||||||
Heavy Bow | 2 | - | “Heavy” is a misnomer. Requires gargantuan brawn to carry and speedcap. |
A powerful swordsman has reflexes of lightning, but more importantly, knows how to look cool while fighting.
Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments | |
Fork | 1 | 1 | 1 | 5 | 2 | 0 | 0.5 | Stab | 1-3 | 5% | Orphanage garbage. | |
Pair of Scissors | 1 | 1 | 1 | 7 | -4 | 0.6 | 0.7 | Stab | 1-4 | 10% | ||
Plastic Novelty Katana | 1 | 0 | 0 | 5 | 0 | 0 | 0.5 | Beat | 1-1 | 10% | Scavenged in a place where there are many toys. Comes in many colors (which are displayed in-game) and counts as a blade for butchering. | |
Bone Knife | 1 | 0 | 0 | 5 | 0 | 0.1 | 0 | Slash | 1-2 | 4% | Can be improvised with a skull. | |
Butter Knife | 1 | 1 | 1 | 5 | 0 | 0 | 0.5 | Slash Stab | 1-3 1-2 | 5% 0% | Orphanage garbage. SAVE A LIFE, BIN THAT KNOIFE | |
Shiv | 1 | 1 | 1 | 4.1 | 2 | 0.1 | 0.5 | Slash Stab | 1-2 2-4 | 5% 5% | Can be improvised from materials in prison. | |
Jizz Rag | 1 | 1 | 0 | 3 | 0 | 0 | 1.9 | Stab | 2-4 | 10% | ||
Spork | 1 | 1 | 1 | 6 | -1 | 0 | 0.5 | Stab | 1-3 | 5% | Orphanage garbage | |
Razor Blade | 1 | 1 | 1 | 4 | 2 | 0 | 0.5 | Slash | 1-4 | 10% | Cheap garbage from Ammunation | |
Flint Knife | 1 | 1 | 1 | 4 | 2 | 0.8 | 0.5 | Slash | 1-5 | 20% | The schem can be found on Stormfront. | |
Combat Knife | 1 | 1 | 0 | 4 | 2 | 0 | 0.7 | Stab | 1-5 | 35% | Cheap garbage from Ammunation | |
Boxcutter | 1 | 1 | 0 | 3.9 | 1 | 0 | 0.5 | Stab | 1-6 | 5% | Cheap garbage from Ammunation | |
Switchblade | 1 | 1 | 0 | 3.5 | 2 | 0 | 0.5 | Stab | 1-4 | 35% | Cheap garbage from Ammunation | |
KA-BAR Knife | 1 | 6 | 1 | 4.0 | 2 | 0.2 | 2.0 | Slash | 6-8 | 20% | Sold in South Necropolis. | |
Huge Scissors | 2 | 3 | 1 | 4.8 | -4 | 0.2 | 0.8 | Stab Slash Bleed | 5-9 1-8 2-3 | 10% 50% 10% | Found from the Rompers in Birchwood. | |
Ceremonial Dagger | 1 | 1 | 1 | 4.5 | 1 | 0 | 0.5 | Stab | 2-5 | 10% | Cheap garbage from Ammunation. | |
Ice Pick | 1 | 4 | 0 | 3.8 | -2 | 0.6 | 2.5 | Stab | 2-4 | 30% | Hepcats and Serial Killers use these. Gets some absurd skill scaling. | |
Butcher Knife | 1 | 1 | 1 | 4 | 2 | 0 | 0.5 | Stab | 1-5 | 15% | Cheap from Ammunation and gives a bonus to butchering. | |
Cutting Knife | 1 | 1 | 1 | 4 | 0 | 0 | 0.5 | Stab | 1-5 | 15% | ||
Machete | 1 | 1 | 1 | 4 | 2 | 0.2 | 0.4 | Slash | 1-6 | 20% | Cheap garbage from Ammunation | |
Rebar Sword | 1 | 0 | 1 | 4 | 2 | 0.0 | 1.1 | Slash | 2-7 | 20% | Cheap garbage from Ammunation | |
Swordcane | 1 | 2 | 1 | 4 | 2 | 0.0 | 1.1 | Slash | 2-7 | 20% | From Thug Lyfe in Gangland. | |
War Saw | 1 | 0 | 1 | 4 | 0 | 0 | 1.2 | Slash | 3-8 | 30% | Bought from Ammunation. Its price compared to the rest of the cheap trash sold there reflects its effectiveness. | |
Wakizashi | 1 | 1 | 1 | 3.8 | 2 | 0.1 | 0.45 | Stab Slash | 2-5 1-2 | 20% 0% | Serial Killers sometimes drop these. | |
Crystal Shard | 1 | 2 | 1 | 4 | 0 | 0.0 | 2.6 | Beat EMP | 2-10 5-15 | 10% 10% | Can be found in the Crystal Cave in Luskentyre. | |
Wasteland Kukri | 1 | 5 | 1 | 4.2 | 0 | 0.0 | 1.4 | Slash | 5-14 | 25% | Crafted via forge schematic. | |
Balisong | 1 | 4 | 0 | 3.6 | 0 | 0 | 1.8 | Stab Slash | 2-6 2-6 | 25% 15% | From Thug Lyfe in Gangland. | |
Heavy Sword | 2 | 1 | 2 | 5 | 0 | 0.0 | 2.8 | Slash Beat | 5-5 3-5 | 30% 30% | The most expensive Ammunation blade. Slow, but with decent brawn scaling | |
Cutlass | 1 | 5 | 1 | 4 | 0 | 0 | 0.9 | Slash Stab | 4-8 1-4 | 20% 5% | Some Mountainside bandits have these sometimes. | |
Fine Wakizashi | 1 | 1 | 1 | 3.7 | 1 | 0.1 | 0.7 | Stab Slash | 2-7 1-2 | 25% 0% | A certain Hepcat drops this sometimes. | |
Suburito | 2 | 1 | 2 | 4 | 1 | 1 | 0.4 | Beat | 4-9 | 30% | Dropped from Roshi on Kakuri Island. Can take the inertial dampener club mod. | |
Katana | 2 | 3 | 1 | 4.4 | 1 | 0.15 | 0.4 | Slash Stab | 4-11 2-5 | 20% 20% | Found on the gatekeeper on Kakuri. Now with real skill scaling!!! | |
Sonic Scalpel | 1 | 4 | 0 | 3.2 | 1 | 0 | 0.7 | Bleed Slash | 3-5 1-3 | 15% 5% | A Hepcat usually drops this. Very good for doing unsoakable damage. It's a blade now, go home scalpel ninja | |
Lotus Nodachi | 2 | 4 | 2 | 4.5 | 2 | 0 | 3.5 | Slash Stab | 8-10 6-10 | 35% 20% | Obtained as a journal reward from Kakuri. Try drinking from the fountain a couple of times. | |
Bruce Springsteel | 2 | 6 | 2 | 4.8 | 0 | 0.0 | 4.5 | Beat Slash Stab | 10-12 7-10 2-4 | 15% 30% 30% | Crafted via forge schematic. Good brawn scaling. | |
Boss Springsteel | 2 | 7 | 2 | 4.5 | -2 | 0.0 | 3.7 | Beat Slash Stab | 12-15 8-15 2-4 | 15% 35% 35% | Crafted via forge schematic. A sidegrade of the bruce. More base damage at the cost of accuracy and some scaling. | |
Fine Katana | 2 | 4 | 1 | 4.2 | 1 | 0.2 | 0.2 | Slash Stab | 6-15 3-6 | 20% 20% | A one time journal reward from beating Roshi on Kakuri. Has some unique flavor text. | |
Hosaka Daikatana | 2 | 6 | 2 | 4.5 | 2 | 0 | 4.0 | Slash Stab | 9-14 3-6 | 30% 30% | A one time journal reward from beating that bastard Usagi who wanders Necropolis. Excellent skill scaling. | |
Plasma Rapier | 1 | 6 | 0 | 4.0 | 2 | 0 | 1.8 | Burn EMP Irad | 8-10 5-10 3-8 | 20% 75% 15% | ||
Highland Claymore | 2 | 4 | 2 | 5.3 | -1 | 0.0 | 3.0 | Slash Beat | 10-20 8-12 | 20% 10% | Bought from Reverend Recoil in Botany. Excellent base damage. | |
Rusted Panabas | 2 | 5 | 1 | 4.1 | 0 | 0 | 1.8 | Slash Beat | 8-16 4-8 | 23% 10% | Bought from Reverend Recoil in Botany. | |
Scrotus Dildachi | 2 | 6 | 1 | 4.5 | 0 | 0 | 2.4 | Beat | 9-14 | 15% | An extremely expensive novelty from a store in Necropolis. Unexpectedly effective. | |
Reciprocating Saw (OFF) | 1 | 10 | 0 | 5.0 | -2 | Slash | 1-1 | 0% | ||||
Reciprocating Saw (ON) | 1 | 10 | 0 | 5.0 | -2 | 0 | 2.0 | Slash | 10-30 | 25% | ||
Gas-Powered Chainsaw (OFF) | 2 | 5 | 1 | 4.8 | 0 | Beat | 7-14 | 20% | ||||
Gas-Powered Chainsaw (ON) | 2 | 5 | 1 | 4.8 | 0 | 0.0 | 3.0 | Slash Bleed | 10-20 3-6 | 30% 0% | ||
Butane Torch (OFF) | 1 | 3 | 0 | 4.0 | -2 | Beat | 1-3 | 20% | Can be obtained from the hidden bomb shelter in Gangland. Must be turned on to be useful. Butane is sold in the FC Hardware store. | |||
Butane Torch (ON) | 1 | 3 | 0 | 4.0 | -2 | 0 | 0.8 | Burn | 10-15 | 30% | ||
RIP-9 Shiver Sword (OFF) | 2 | 10 | 2 | 4.0 | 0 | Slash | 6-7 | 20% | Craft only. Needs to be loaded with a charged power adapter and turned on to be useful. Turned off, it still scales impressively with skill. | |||
RIP-9 Shiver Sword (ON) | 2 | 10 | 2 | 4.0 | 0 | 0.0 | 1.8 | Slash Cold | 12-26 1-5 | 28% 0% |
Bashing a guy with a bat requires the brawn to break his bones and the reflexes so you can break them faster!
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Prison Pickaxe | 2 | 1 | 1 | 7 | 0 | 0.5 | 0 | Stab | 3-3 | 5% | ||
Stick | 1 | 0 | 1 | 3 | -2 | 0.7 | 0.2 | Beat | 1-3 | 10% | ||
Stone Cudgel | 2 | 8 | 2 | 6.0 | -4 | 1.5 | 0 | Beat | 9-15 | 40% | Can be scavenged from Coventry. Very slow and heavy. | |
Weaponized Arm | 2 | 0 | 1 | 4.5 | -2 | 0.7 | 0.4 | Beat | 1-5 | 20% | Improvised with a severed arm and embalming fluid. | |
Spoon | 1 | 1 | 1 | 5 | 0 | 0.5 | 0 | Beat | 1-1 | 10% | Orphanage garbage. | |
Thighbone | 1 | 0 | 1 | 5 | 0 | 0.3 | 0 | Beat | 1-4 | 5% | Can be cut from dead dinosaurs. Mostly used as a crafting ingredient. | |
Pipe | 1 | 1 | 1 | 5 | 2 | 0.8 | 0 | Beat | 1-5 | 10% | Cheap Ammunation garbage. | |
Copper Pipe | 1 | 1 | 1 | 5.1 | 2 | 0.8 | 0 | Beat | 1-7 | 15% | A one time journal from beating Charnold in the sewers. | |
Crowbar | 1 | 0 | 1 | 5 | 1 | 0.5 | 0 | Beat | 3-5 | 15% | Cheap Ammunation garbage. Can be used to open certain things. | |
Truncheon | 1 | 1 | 1 | 4 | 2 | 0.4 | 0.3 | Beat | 1-4 | 20% | Cheap Ammunation Garbage. | |
Millwall Brick | 1 | 1 | 1 | 4 | -1 | 0.5 | 1 | Beat | 2-8 | 10% | ||
Baseball Bat | 1 | 1 | 1 | 5 | 2 | 0.7 | 0.1 | Beat | 1-6 | 20% | Cheap Ammunation Garbage. | |
Lightweight Pick | 2 | 1 | 1 | 4.5 | 1 | 0.5 | 0.5 | Stab Beat | 9-10 1-2 | 25% 10% | From the Chumans in Underground Mine. Functions exactly like the regular pickaxe but is less effective as a weapon. | |
Pickaxe | 2 | 1 | 2 | 6 | 0 | 1.3 | 0.3 | Beat Stab | 9-10 3-8 | 40% 20% | Can be bought from Echelon Outfitters. Used for mining. | |
Oversized Dildo | 1 | 2 | 1 | 6.0 | 0 | 0.6 | 0.1 | Beat | 3-9 | 15% | ||
Razor Bat | 1 | 0 | 1 | 5.1 | 1 | 0.9 | 0.5 | Beat Slash | 1-6 3-3 | 20% 35% | Can be improvised from a baseball bat and a razor ribbon. | |
Body Pillow | 2 | 1 | 2 | 5.5 | 0 | 0.1 | 0.1 | Beat | 1-1 | 30% | Comes in many different flavors. | |
Pipewrench | 1 | 1 | 1 | 5 | 1 | 0.8 | 0 | Beat | 1-3 | 10% | Bought from the 2nd floor of the Unemployment Office. Used to repair pipes in the sewers. | |
Nail Mace | 2 | 0 | 1 | 6 | 2 | 0.7 | 0.1 | Beat Stab | 1-4 1-2 | 10% 20% | Cheap Ammunation trash. | |
Spiked Board | 1 | 0 | 2 | 6 | 0 | 0.9 | 0 | Beat Stab | 1-5 1-3 | 15% 20% | Cheap Thug Lyfe trash. | |
Pimp Cane | 1 | 2 | 0 | 4 | -3 | 0.35 | 0.1 | Slash Beat | 3-10 1-4 | 30% 30% | Cheap Thug Lyfe trash. | |
Santa Cane | 1 | 2 | 0 | 4 | -3 | 0.35 | 0.1 | Slash Beat | 3-10 1-4 | 30% 30% | A reskinned Pimp Cane | |
Plastic Lightsabre | 2 | 1 | 1 | 5 | 1 | 0.1 | 0 | Beat Elec | 1-5 1-1 | 20% 0% | ||
Fine Walking Stick | 1 | 1 | 1 | 3 | 0 | 0.5 | 0 | Beat | 1-1 | 10% | From Threadless in Corpclave. A MY IMMERSION item. | |
Sagebrush Stick | 1 | 1 | 1 | 3.5 | 0 | 0.5 | 0 | Acid | 2-5 | 8% | Crafted. These do unusual acid damage which most armors don't soak. | |
Fire Axe | 2 | 4 | 1 | 5 | -4 | 1.3 | 0 | Slash Beat | 5-12 2-8 | 50% 20% | Lots of these can be found at the Firehall in Gangland. | |
Claw Hammer | 1 | 1 | 1 | 5 | 1 | 0.5 | 0.1 | Beat | 2-5 | 20% | ||
Softball Bat | 1 | 3 | 1 | 5 | 1 | 0.8 | 0.3 | Beat | 4-9 | 20% | From Ammunation. More effective than the baseball bat but significantly more expensive. | |
Sledgehammer | 2 | 1 | 1 | 7.5 | -2 | 1.2 | 0 | Beat | 12-15 | 20% | Slow, but decent base damage. Gangland serial killers sometimes have them. | |
Slam Bat | 2 | 4 | 1 | 5 | 1 | 0.7 | 0.4 | Beat | 6-8 | 20% | Expensive Ammunation garbage. Stick to the softball bat. | |
Shock Baton | 1 | 4 | 1 | 4.5 | 0 | 0.1 | 1.3 | Beat Elec | 3-8 4-9 | 10% 15% | The most expensive Ammunation club. Gets some good skill scaling. | |
Macuahuitl | 2 | 7 | 2 | 4.5 | -1 | 0.3 | 1.9 | Slash Beat Bleed | 8-12 1-10 2-4 | 20% 15% 20% | ||
Crime Stick | 1 | 5 | 1 | 4.8 | 0 | 0.5 | 0.3 | Beat | 6-16 | 20% | Sometimes dropped by Chuman guards in underground mine. The moderate scaling is supplemented by the high base damage. | |
Catacombs Torch | 1 | 2 | 1 | 4 | 1 | 0.7 | 0.4 | Beat Burn | 2-5 6-10 | 20% 20% | ||
Aspergillum | 1 | 2 | 1 | 4 | -4 | 0.6 | 0.8 | Beat Slash | 2-4 2-7 | 30% 15% | ||
Chainaxe | 2 | 6 | 2 | 4 | -2 | 1 | 1 | Slash Bleed | 9-13 2-6 | 30% 15% | ||
Piston Hammer | 2 | 7 | 2 | 4.5 | 1 | 0.8 | 0.4 | Beat Elec | 8-15 3-6 | 20% 20% | Craft only. | |
Combustor Hammer | 2 | 7 | 2 | 4.5 | 1 | 0.8 | 0.4 | Beat Burn | 8-15 3-6 | 20% 20% | Crafted as a side grade to the piston hammer, or bought from Dawn's Heating in Weezer for 168k. | |
Jackhammer (OFF) |
Throwing a knife or a grenade is largely a matter of reflexes and endurance.
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | CollapseComments |
Rope Dart | 2 | 1 | - | 4 | 0 | 0.2 | 1 | Stab | 5-5 | 15% | Bought from Ammunation.This is kept when thrown! | |
Baseball | 1 | 0 | - | 4 | 0 | 0.4 | 0.4 | Beat | 1-6 | 10% | ||
Toothpick | 1 | 1 | 0 | 1.7 | 0 | 0 | 0 | Stab | 1-1 | 15% | ||
Throwing Spike | 1 | 0 | 0 | 2 | 0 | 0.1 | 0.2 | Stab | 4-4 | 15% | ||
Throwing Knife | 1 | 0 | - | 3.3 | 0 | 0.4 | 0.7 | Slash Stab | 4-4 1-3 | 20% 20% | ||
Shuriken | 1 | 1 | - | 2.5 | 0 | 0 | 0.4 | Stab | 2-6 | 35% | Bought from Ammunation. | |
Playing Card | 1 | 1 | - | 1 | 0 | 1 | 0.2 | Stab | 1-2 | 30% | ||
Javelin | 1 | 10 | - | 3.5 | 0 | 0.9 | 0.2 | Stab | 10-20 | 25% | ||
Boomerang | 1 | 2 | - | 3 | 0 | 0.4 | 0.3 | Beat | 3-9 | 30% | Bought from Ammunation. Comes back when thrown until it hits. | |
Bucket of Illuminol | 2 | 3 | - | 3 | 0 | 0 | 0 | EMP Acid Beat | 15-30 1-3 2-4 | 10% 0% 5% | ||
Bucket of Nasty Nasty Juice | 2 | 3 | - | 3 | 0 | 0 | 0 | Acid | 15-30 | 10% | ||
Inferno Pellet | 1 | 5 | - | 2.5 | 0 | 0 | 2.8 | Burn Beat | 4-9 1-4 | 25% 10% | Bought from a store on Stormfront | |
Anvil | 2 | 8 | - | 5 | -3 | 3 | 1 | Beat Stab | 10-15 0-5 | 30% 10% | 50kg | https://youtu.be/eHSJeuD3HAM |
To shadow Indiana Jones, you will need reflexes and decent senses.
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Electrical Cord | 1 | 0 | 0 | 4.3 | 2 | 0.1 | 0.9 | Beat Slash | 3-7 0-3 | 8% 7% | Cheap Ammunation garbage. | |
Leather Whip | 1 | 4 | 0 | 4 | 1 | 0.3 | 1.5 | Slash | 6-8 | 15% | Easily improvised from 5 skins. A decent starter whip. | |
Antenna Whip | 1 | 1 | 0 | 4 | 1 | 0.3 | 1.5 | Slash Beat | 2-4 1-3 | 6% 5% | Cheap Ammunation weapon similar to the Leather Whip. | |
Razorblade Whip | 1 | 1 | 0 | 3.8 | 1 | 0.2 | 0.5 | Slash Beat | 2-7 3-6 | 25% 9% | Cheap Ammunation garbage. | |
Riding Crop | 1 | 2 | 0 | 4 | 2 | 0 | 2.2 | Beat | 3-6 | 9% | Bought from the 2nd floor of Giggling Schoolgirl in Freedom. Surprisingly decent scaling. | |
Whoopin' Belt | 1 | 1 | 0 | 3.5 | 2 | 0.5 | 1.5 | Slash | 4-8 | 10% | ||
Link Whip | 2 | 4 | 0 | 4.4 | 2 | 0.5 | 1.8 | Beat | 6-8 | 15% | Often dropped by freaks in Necropolis. | |
Flame Chain | 2 | 5 | 0 | 4.7 | 2 | 0.2 | 2 | Burn Beat | 8-11 2-7 | 20% 5% | Bought from Dawn's Heating in Weezer. | |
Phase Whip | 1 | 5 | 0 | 4 | 2 | 0 | 0.6 | EMP Slash | 10-20 6-12 | 30% 5% | Bought from the ghostbusting store in Weezer. Gets some of the highest EMP damage a melee weapon can get. | |
Sjambok | 1 | 2 | 0 | 3.5 | 2 | 0.8 | 0.5 | Beat Slash | 2-5 2-7 | 10% 25% | The schematic for this can be found somewhere in Sharpton in Gangland. | |
Venomous Lash | 1 | 3 | 0 | 4 | 2 | 0 | 2 | Slash Acid | 3-5 5-10 | 10% 15% | Bought from Reverend Recoil in Botany. | |
Blacklash | 1 | 5 | 0 | 4 | 2 | 0 | 1.6 | Slash Electric | 4-8 5-10 | 5% 15% | Bought from Reverend Recoil or dropped by freaks in Necropolis sometimes. Can be upgraded into a Flash Whip with a schematic from Ricardo's Lair. | |
Flash Whip | 1 | 7 | 0 | 3.5 | 2 | 0 | 1.1 | Electric | 6-12 | 17% | Crafted or dropped by freaks in Necropolis sometimes. Often used in PVP due to electric being hard to soak. | |
Razorchain | 2 | 8 | 0 | 4.2 | 2 | 0 | 1.8 | Slash Beat Bleed | 9-10 3-6 2-6 | 15% 10% 5% | Dropped by freaks in Necropolis sometimes. Hits pretty hard and useful in pvp for that bit of unsoakable bleed damage. | |
Tractor Chain | 2 | 8 | 0 | 5.5 | 0 | 1.4 | 1.5 | Beat | 10-20 | 15% | Bought from Reverend Recoil in Botany. Absurdly heavy. Unique for being one of the only whips that gets decent brawn scaling. | |
Scorpion | 1 | 3 | 0 | 3.5 | 2 | 0.1 | 0.9 | Slash Stab | 4-8 3-9 | 15% 12% | ||
Urumi | 1 | 5 | 0 | 3.8 | 1 | 0 | 1.2 | Slash | 8-16 | 15% | Crafted or bought from Reverend Recoil. The best general purpose whip money can buy. | |
MIG Welder(OFF) | 2 | 10 | 1 | 3.3/26 | Slash | 1-3 | 20% | Bought from Dawn's Heating in Weezer, requires cheap power adapters and up. | ||||
MIG Welder(ON) | 2 | 10 | 1 | 3.3/26 | Burn Electric | 10-20 8-20 | 10% 10% | Bought from Dawn's Heating in Weezer |
Man, ain't no-one gonna endure getting the pointy end of a stick jabbed at them without some decent reflexes!
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Signpost Spear | 2 | 1 | 2 | 5 | 0 | 0 | 0 | Stab | 1-7 | 20% | Improvised garbage. You can sometimes get one off of crackheads. | |
Wooden Stake | 1 | 4 | 2 | 3.8 | -1 | 1 | 0.5 | Stab | 1-7 | 15% | Improvised from a piece of scrap wood. Auto crits on hits to vampire chests. | |
Umbrella | 1 | 0 | 0 | 4.5 | 2 | 0.2 | 0.4 | Stab | 1-3 | 10% | ||
Sharpened Chopstick | 1 | 0 | 0 | 5 | 0 | 0 | 0.5 | Stab | 1-1 | 10% | ||
Sharp Pole | 2 | 0 | 2 | 6 | 1 | 1 | 0 | Stab | 2-6 | 20% | Cheap Ammunation garbage. | |
Military Fork | 1 | 1 | 2 | 3.9 | 0 | 0.5 | 0.4 | Stab | 2-6 | 20% | Cheap Ammunation garbage. | |
Spike Spear | 2 | 1 | 2 | 6 | 0 | 1.1 | 0.3 | Stab | 4-10 | 25% | From Toxic Dump freaks sometimes. Slow as hell. | |
Rusty Scythe | 2 | 5 | 2 | 6.0 | 1 | 1 | 0.5 | Slash Stab | 9-15 1-6 | 18% 15% | Found near Edith's house. Used to craft the large scythe. | |
Pitchfork | 2 | 5 | 2 | 5.2 | 1 | 1 | 0.5 | Stab | 8-15 | 5% | From Toxic Dump freaks. Decent damage but still slow as hell. | |
SMEG Smasher | 2 | 4 | 2 | 4.0 | -2 | 1.4 | 0.2 | Beat | 8-10 | 10% | It's improvised from something. | |
Replica Dory | 2 | 3 | 2 | 3.8 | 1 | 0.5 | 0.6 | Stab | 7-12 | 25% | Expensive Ammunation weapon. Comes with some worthwhile scaling. | |
Ironshod Quarterstaff | 2 | 1 | 2 | 4.3 | 0 | 0 | 2 | Beat | 8-8 | 10% | Expensive Ammunation weapon, with skill scaling to match. | |
Garden Weasel | 2 | 7 | 2 | 4.5 | 1 | 0.7 | 1 | Slash | 8-13 | 10% | From Toxic Dump Freaks. Hard to get, but decent combined scaling | |
Assegai | 1 | 5 | 1 | 4.1 | 0 | 0.5 | 1.5 | Stab | 6-12 | 30% | One-time journal from Michael Savage on Stormfront, or a random drop from Sky Pirates. Probably the first worthwhile one-handed spear. | |
Large Scythe | 2 | 5 | 2 | 4.5 | 1 | 0.7 | 1.5 | Slash | 9-12 | 30% | Crafted from a rusty scythe and schematics from Ricardo's Lair. | |
Pain Cane | 2 | 5 | 2 | 4.3 | 0 | 0 | 2.5 | Beat Bleed | 7-10 1-3 | 20% 10% | Bought from Reverend Recoil in Botany. Expensive, like the rest of his stock. | |
Abossegai | 1 | 6 | 1 | 3.6 | 0 | 0.8 | 1.5 | Stab | 7-14 | 40% | A somewhat common drop from abominations in Necropolis. Pretty much just a premodded Assegai. | |
Scrapmetal Bardiche | 2 | 4 | 2 | 4.5 | -1 | 0.2 | 3 | Slash Beat | 9-15 3-10 | 25% 15% | Bought from Reverend Recoil in Botany. Expensive, like the rest of his stock. | |
Chainsaw Lance | 2 | 8 | 2 | 4.3 | -2 | 0.8 | 1.1 | Slash Bleed | 11-16 4-8 | 35% 0% | Crafted, or dropped by Hawthorne sometimes. | |
Crystal Bident | Bought from Reverend Recoil in Botany. | |||||||||||
Weed Dragon 500,000 BTU Torch Kit (OFF) | ||||||||||||
Zap Brannigan (OFF) | Bought from Reverend Recoil in Botany. His most expensive weapon priced at $135k | |||||||||||
Zap Brannigan (ON) | Requires a power adapter to work properly. |
Busting someone up in a bar fight is a matter of having the brawn to deliver the hits, and the endurance to take them.
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Fists | 2 | 0 | 0 | 1 | Beat | 1-3 | 20% | Everyone starts with a pair of haymakers. Damage is increased if you mutate Lithodermis. | ||||
Claws (Chud) | 2 | 2 | 0 | 1 | Slash | 1-8 | 2% | Chuds have their fists replaced with this. If you are hit, they can give you any diseases the chud has. | ||||
Claws (Zombie) | 2 | 2 | 0 | Slash | 1-8 | Zombies have their fists replaced with this. Scales well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting. | ||||||
Claw (Ripper) | 2 | 3 | 0 | Slash Stab | 3-7 1-6 | 30% 30% | Mutating ripper replaces your regular fists with this. You can butcher, rend and fish with them, but not fondle or wank without hurting yourself or the target. | |||||
Claws and Fangs (Abomination) | 2 | 3 | 0 | 1 | Slash Stab Irradiation | 6-9 3-7 2-5 | 30% 30% 10% | Mutating Abomination replaces your claws with this. Bad fuckin' ass. It's okay. Scales awesomely with Brawn and gets very nice tohit. | ||||
Chunk of Brick | 1 | 1 | 0 | 5 | 0 | 0.1 | 0.4 | Beat | 1-6 | 15% | Get these by punching a cinder block until it breaks. | |
Powerglove | 1 | 1 | 0 | 3.5 | 0 | 0.2 | 0.35 | Beat | 1-2 | 10% | Bought from Commander Andy's in Slagtown. Primarily used to craft Tesla and Edison Gauntlets. | |
Scrapmetal Claw | 1 | 1 | 0 | 3.9 | 2 | 0.7 | 0.1 | Slash Stab | 2-5 1-2 | 35% 20% | Cheap Ammunation Garbage. | |
Punch Knife | 1 | 4 | 0 | 3.5 | 0 | 0.6 | 0.4 | Stab | 1-6 | 30% | Sometimes dropped by carnies on North Beach. | |
Knuckle Buster | 1 | 3 | 0 | 3.5 | 0 | 1 | 0.2 | Beat | 3-6 | 15% | Cheap Ammunation weapon that actually gets some decent brawn scaling. Your average fister's bread and butter for some time. | |
Pair of Sap Gloves | Cheap Ammunation weapon. | |||||||||||
Uru Pounders | 2 | 3 | 2 | 4.2 | 0 | 1.2 | 0.1 | Beat | 10-17 | 35% | From Gammaprole Stockboys in Maas. | |
Jawbreaker | 1 | 7 | 0 | 4 | -1 | 0.9 | 1.3 | Beat | 3-9 | 35% | Bought from Reverend Recoil in Botany. These are the next step up from knuckle busters and widely regarded as the iconic fist weapon. | |
Pair of Pata Gauntlets | 2 | 8 | 2 | 3.8 | -1 | 0.9 | 1.5 | Slash Stab | 10-11 5-10 | 15% 15% | Craft-only. Quite powerful and one of the only parrying options available to a fist build. | |
Captain Hook | Bought from Reverend Recoil in Botany. | |||||||||||
Pair of Oppenheimer Gauntlets | Bought from Reverend Recoil in Botany. | |||||||||||
Pair of Tesla Gauntlets | 2 | 7 | 1 | 3.7 | -1 | 0 | 1.6 | Electric Beat | 8-20 5-8 | 25% 15% | Craft-only. Can be upgraded into Edison Gauntlets. | |
Pair of Edison Gauntlets | 2 | 1 | 1 | 4.1 | 0 | 0.4 | 1 | Beat Electric | 10-15 10-15 | 15% 10% | Craft-only. |
Gotta have decent endurance and have keen senses to keep your focus, kiddo!
Weapon | Psi Cost | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight | Comments |
Black Ops Psi Amp | 1 | 0 | - | 2.6 | 0 | 0 | 0.8 | Electric EMP | 3-8 7-15 | 10% 10% | ||
Wand of Striking | 1 | 6 | - | 2.6 | 0 | 0 | 2 | Stab | 10-24 | 10% | ||
Hyperthermic Psi Amp | 1 | 7 | - | 2.6 | 0 | 0 | 1.2 | Burn | 10-16 | 10% | ||
Axon Stimulator | 1 | 10 | - | 2.6 | 0 | 0 | 1.6 | Acid | 7-10 | 10% | ||
Hyperborea Inc. Psi Amp | 3 | 10 | - | 2.6 | 0 | 0 | 1.6 | Cold | 2-4 | 10% |
You're gonna need the brawn to swing fuel containers full of cum around on a chain, and the senses to keep it from crushing your own skull.
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Plastic Yo-Yo | 1 | 1 | - | 3 | -1 | 0.1 | 0.6 | Beat | 0-2 | 10% | 2 | |
Sock with a Half-Brick | 1 | 1 | - | 4.1 | -1 | 0.7 | 0.1 | Beat | 1-10 | 20% | 0.7 | |
Soap on a Rope | 1 | 1 | - | 4.5 | 0 | 0.4 | 1.2 | Beat | 2-4 | 15% | 0.5 | |
Dead Cat | 2 | 0 | - | 4.5 | -1 | 1 | 0.1 | Beat | 5-10 | 10% | 5 | |
Pool Noodle | 1 | 4 | - | 4 | 0 | 0 | 1.5 | Stab Beat | 5-15 2-4 | 30% 10% | 2.5 | |
Oral Fleshlight | -1 | |||||||||||
Vaginal Fleshlight | -1 | |||||||||||
Anal Fleshlight | -1 | |||||||||||
Monkey Fist | 2 | 0 | - | 3.4 | 0 | 0.45 | 1 | Beat | 2-5 | 15% | 0.8 | |
Nunchaku | 1 | 4 | 1 | 3.2 | 1 | 0 | 2.6 | Beat | 5-9 | 35% | 0.7 | The only flail that Ammunation sells, and one of the few flails that has a parry class. |
Chainlock | 2 | 1 | 1 | 3.5 | 0 | 1.4 | 0.2 | Beat | 2-5 | 20% | 1.2 | Bought from Smoot's Security Shack in Freedom. |
Spiked Flail | 1 | 4 | - | 4.2 | 0 | 0.6 | 0.6 | Stab Beat | 3-6 2-7 | 25% 10% | 1.6 | Sold by Zombie Hunters Inc in Slagtown. |
Steyr M48 Security Flail | 1 | 3 | - | 4 | 1 | 0.2 | 1.4 | Electric Stab Beat | 3-6 2-6 3-6 | 25% 10% 10% | 0.8 | Found in the security lockers in the Gangland Mall. |
Wasteland Morning Star | 2 | 4 | - | 4 | -1 | 0.5 | 1.8 | Slash Beat | 11-16 3-6 | 25% 10% | 1.3 | Bought from Reverend Recoil in Botany. |
Dilduplex | 1 | 4 | - | 3.2 | 0 | 0.1 | 2.8 | Beat Acid | 6-10 2-4 | 15% 10% | 1.5 | |
Ridiculously Overelaborate Ninja Weapon | 3 | You read it right. This thing requires three arms to wield. | ||||||||||
Nekhakha | 1 | 4 | - | 4 | -2 | 0.8 | 0.4 | Beat Slash Stab | 3-6 3-6 3-6 | 10% 10% 10% | 1.7 | Bought from Reverend Recoil in Botany. |
Three-Section Staff | 2 | 8 | 2 | 4 | 0 | 0.6 | 2 | Beat | 8-15 | 20% | 3.5 | Bought from Tree of Life in Botany. The only flail that is PC2. |
Meteor Hammer | 2 | 4 | - | 3.6 | 0 | 1 | 1.4 | Beat | 9-12 | 30% | 1.7 | Bought from a store in Shoreline. |
Scrap Kusari-Gama | 2 | 8 | - | 3.8 | -1 | 0.2 | 3 | Stab Slash | 7-14 4-10 | 10% 35% | 2.3 | Bought from Tree of Life in Botany. |
Plasma Yo-Yo | 1 | 7 | - | 4.2 | -2 | 0.1 | 2.4 | Burn Beat | 5-10 3-10 | 20% 10% | 2 | |
Sack of Doorknobs | 2 | 10 | - | 5.5 | -1 | 1 | 2 | Beat | 10-20 | 20% | 10 | |
Soldering Station (OFF) | ||||||||||||
Turboyoyo (OFF) | Bought from Reverend Recoil in Botany. |
To be a fisherman you need the cool to keep your line taut when you jerk your pole and the endurance to not get tired of being in one place for a while.
Weapon Name | Handed | Min. Raw | PC | Base Spd. | Accuracy Bonus | Damage/Brawn | Damage/Skill | Damage Type | Damage Range | Crit Rate | Weight (Dodge penalty) | Comments |
Bamboo Fishing Rod | 2 | 1 | - | 4 | -1 | 0 | 1.5 | Stab | 2-6 | 10% | 0.5 | |
Wood Fishing Pole | 2 | 3 | - | 4 | -1 | 0 | 2 | Stab | 4-9 | 15% | 0.5 | |
Carbon Fiber Fishing Pole | 2 | 6 | - | 4 | -1 | 0 | 2.5 | Stab | 6-12 | 20% | 0.3 |