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basics:weapons

Weapons

Universal Weapon Data

Damage Types

Below is a listing of damage types in MKUV. Taking damage of any type has a chance to damage armor, stun, inflict shock, cause brain damage on head hits or even KO on head/face/groin hits.

TypeAssociated weaponsNotes
BeatBlunt weapons, waster shells, buckshot shells.Can break limbs and has a higher chance to knockout on a head/face/groin shot. Broken limbs debuff dodge/weapon skills and put you in shock if they get hit again.
SlashEdged weapons, bolo shells, fletch shells.High chance to inflict bleeding. Can cause castration on lucky hits.
StabPointed weapons, needle pistol/rifle.High chance to inflict bleeding.
BulletFirearms, Pistol Hammer.Above average chance to inflict bleeding.
ExplodeBombs, Thumper magazines, plane crashes, telefragging, etcHigh chance to break limbs, cause bleeding and inflict stun. Will also gib corpses if the finishing blow is explosive.
BurnFlame chains, fire, plasma rifles, ash beasts, incendiary shells. Being on fire and overheating.Can light enemies on fire, inflicting damage over time and debuffing weapon skills. The damage from being on fire/overheating is only soaked by Firewalker and Solar Sponge.
ElectricityFlash whips, electric shells, tesla gauntlets, electrical devices in water, etc.High chance to inflict stun and shock. Slight chance to inflict burning.
AcidVenomous Whips, Sagebrushes, Freakbiles, Corrosive Pikes, Corpclave chemical traps etc.Nothing special.
RadiationHaving lots of rads in your system, some enemies.Unsoakable - not to be confused with background radiation that only doses you with rads.
IrradiationAbomination claws, waster shells, some enemies.Chance to dose the victim with rads (the same you receive from background radiation exposure).
WastingEctoblast ammo, Gulfhounds, starving, thirst.Only soakable by Zombies and some enemies.
SuffocationIce yetis, Ashbeasts, drowning, space (decompression)Only soakable by Zombies.
ColdEctoblast ammo, Gulfhounds, Iceblox ammo, environments, etc.Can cause the cold status effect, which inflicts damage over time and debuffs brawn, reflexes, endurance and senses.
EMPCrystal Spikes, Illuminol Clips, EMP Shotguns, Proton Packs, EMP mods/grenades, etc.Only hurts robots/ghosts, but is very good at that. Has a chance of inflicting shock as well as Crazy damage on enemies with high focus.
BleedSonic Scalpels, Chainsaws, Chudstoppers, bleeding.Causes bleeding, which inflicts damage over time and may lead to a knockout if too much blood is lost. Generally considered unsoakable.
CrazyBrainscramblerInflicts random mentals.
DrugsTypes: Overdose, Heart AttackThese are how drugs and heart attacks kill you.
MiscTypes: Internal, Healing, Scalding, Detonation, Rape, Drug_BurningThese are undocumented and sometimes unused. Detonation is related to Explode.

Parry Classes

NameIconNotes
Non-parrying-Does not parry, and cannot be parried. (can still be dodged unless it's a gun/bow)
Class 0 Can only parry other PC0 weapons.
Class 1*Can parry PC0 and other PC1 weapons.
Class 2**Can parry PC0, PC1 and PC2 weapons.

Weapon mods

Most weapons can take weapon mods. See the linked article for more information on them. Some melee weapons have restricted mod pools; where applicable, examples of this are noted on this page. Gun mod compatibilities vary widely, and are instead noted in their own table in the gun mods section of the weapon mods page.

Weaponry Listings

Here are the big lists, sorted by weapon class. Some tips on getting the most out of the stats listed here:

  • Don't judge weapons by their base damage since most of them benefit massively from Brawn and skill scaling.
  • Melee weapons depend on Reflexes for speed, while firearms and bows depend on Brawn for speed.
    • Focus/Psi weapons are an exception; to hit, speed, and damage is all based on your focus.
  • For melee weapons only their primary damage type will scale up with brawn and skill. Other damage types (like the extra stab on the katana, for example) will not scale higher than their listed base damage.
  • Any weapons with brawn scaling (including weapons modded with monowire kits) will scale negatively for characters with less than 8 brawn.
  • Skill scaling math is weird and usually comes out to be lower than the equivalent value in brawn scaling.
  • Firearms and bows do not gain any damage scaling.
  • All weapons have a dodge penalty calculated by the weapon's weight in kg.
  • The mechanics behind crits remain obscure, but some people believe they increase the chance to proc status effects and increase damage by 50% (so if you hit for 4 damage and it's a critical, the new total would be 6).
ClassStatsNotes
FirearmsReflexes, CoolFirearms can't parry, nor can they be dodged or parried. Shot damage is also notoriously hard to soak.
BowsReflexes, CoolBows use similar rules to firearms and have the ability to power attack. The skill also affects your speed at drawing things in combat.
BladesReflexes, CoolBlades have some synergy with firearms and are a popular choice for style reasons.
ClubsReflexes, BrawnClubs have brawn as one of their main stats and naturally get more damage from brawn scaling.
ThrowingReflexes, BrawnThrown weapons use similar rules to flails. The skill also affects your ability to throw things in general.
WhipsReflexes, SensesWhips are unique for sharing the same stats as dodge, but are all PC0 as a tradeoff.
SpearsReflexes, EnduranceSpears have an innate bonus to parrying and other advantages that come with higher endurance.
FistsBrawn, EnduranceFists have the advantages of brawn and endurance, and can get pretty fast at the cost of build flexibility.
FocusSenses, EnduranceFocus weapons use similar rules to flails and are powered by psi points. This skill also determines how well you use focus mutations.
FlailsSenses, BrawnMost flails can't parry or be parried, though they can still be dodged. Any object can be crafted into a custom flail.
FishCool, EnduranceFishing rods can be weaponized for some reason. Uses similar rules to flails.
ScienceBrains(WIP) Most science weapons act like guns and deal exotic damage most armors can't soak.
BombsBrains, Cool(WIP) Not a weapon skill per se, but governs your ability to use bombs.

Firearms

A gunman has got to keep his cool and have the reflexes to take the best possible shot.

Rifles

Weapon Name Ammo Handed Min. Raw PC Speed cap (brawn req) Accuracy Bonus Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Rusty AK-7 Rifle 7.62mm magazine 2 4 - 3.8(?) -2 Shot 10-18 20% 3 Bought from Ammunation or found on suicide bombers in New Clearwater. Will sometimes explode during use. Can be upgraded into AR-17s.
10/22 Rifle .22 speedload 2 0 - 5.2(?) 3 Shot 2-6 25% 2 Bought from Blastarms in Crater Rim. The cheapest rifle you can get.
M100 Rifle 6mm magazine 2 1 - 5.4(?) 2 Shot 5-14 15% 2.5 Bought from Blastarms in Crater Rim. Much better than the 10/22.
Needle Rifle Needle clip 2 5 - 2.9(?) 2 Slash
Stab
Bleed
8-21
2-5
5-5
30%
30%
15%
1.5 Craft only. Unique for being able to function underwater and deal bleed damage. Some important parts can be found by breaking apart Jiffytime condensers from Hell's Hardware.
W-U M18 Rifle 6mm magazine 2 6 - 3.6(?) 2 Shot 5-25 15% 3.2 Bought from Camp Benjamin in South Necropolis.
Vector Carbine 9mm magazine 2 4 - 4.9(?) 2 Shot 7-25 20% 1.5 Craft only. A fairly mediocre rifle overall.
American-180 .22 pancake 2 3 - 2.5(?) 2 Shot 2-16 15% 2.6 Crafted or bought from Ammunation. About as pathetic as the 10/22 but is extremely fast and has a very large magazine capacity.
Sniper Rifle Sniper round 2 12 - 9.4(?) 6 Shot 18-48 50% 4 Craft only. Single shot and extremely slow, but deals massive damage.
Harpoon Rifle Harpoon clip 2 3 - 4.1(?) 1 Stab 4-27 20% 1.5 Crafted or found in the Sealab. Ammo is bought from Blastarms. Works underwater and autocrits vampires on hits to the chest.
FN FAL Rifle 7.62mm magazine 2 5 - 4.4(?) 2 Shot 10-34 20% 4.2 Can sometimes be found in a container in Macero. Right Arm of the Free World.
AK-7 Rifle 7.62mm magazine 2 5 - 3.8(?) -1 Shot 10-21 20% 3 Bought from Reverend Recoil in Botany. Can be upgraded into AR-17s.
AR-17 Rifle 7.62mm magazine 2 5 - 3.8(18) 1 Shot 10-34 20% 2 An upgraded AK-7. The schematic can be found in Ricardo's Lair.
Tommy Gun .45 drum magazine 2 6 - 3.8(?) 3 Shot 7-30 30% 5.1 Craft only.
QBZ-95 Rifle 5.8mm magazine 2 7 - 3.6(?) -6 Shot 5-30 15% 3.4 Formerly known as “wasteland bullpup.”
QBZ-97 Rifle 5.8mm magazine 2 7 - 3,4(?) -2 Shot 5-30 15% 3.4 Formerly known as “Chinese bullpup.” Craft only.
Sighted Sturmgewehr 5.8mm magazine 2 7 - 3.4(?) 2 Shot 5-23 15% 3.6 The Flughammer of rifles. For the most part this is just a fully modded QBZ-97 with a fancy name, but it has 2 more tohit than it normally would. Currently bugged and weaker than the gun its based on.
FN SCAR-L Rifle 5.56mm magazine 2 7 - 2.9(16) 0 Shot 6-26 20% 3.3 Crafted or bought from 77Jack in Corpclave. One of the fastest real rifles currently in the game.
Plasma Rifle Plasma bottle 2 8 - 3.8(?) 0 Burn 15-40 25% 5 Craft only. Very expensive, but does potent elemental damage.
M-41A pulse rifle THE BIG YES. Sold by Alibaba in Botany for discounted $800,000. Owe your self the dream of owning your gun your way and enjoining free to the fullest extenze with the pulse dream M-41JX coolguy.

Pistols

Weapon Name Ammo Handed Min. Raw PC Speed cap (Brawn req) Accuracy Bonus Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Samaritan .92 speedload 1 5 - 6.2(?) -2 Shot
Explode
16-30
3-15
15%
20%
3 One time reward from beating Hellboy in Necropolis. Great damage, but really slow and hard to make ammo for.
Dart Pistol Dart clip 1 1 - 3.0(?) -1 Stab 1-11 0% 1.5 Sometimes dropped from the Zombro in Bradbury. Curare Darts paralyze the target like spiderlings, Black Sleep darts KO the target like less lethal Black Pills. Both are extremely rare random drops.
Airsoft Target Pistol Pellet clip 1 0 - 3.8(?) 0 Shot 1-11 0% 0.5 Bought from Liddy Arms Corpclave. Pretty useless.
Gheyblade™-brand Gheyblade 1 1 - 3.0(?) 0 Slash
Slash
Slash
Slash
Slash
1-3
1-3
1-3
1-3
1-3
60%
30%
15%
10%
5%
0.2 LET IT RIP!!!
Rusty .71 Revolver .71 speedload 1 5 - 3.8(?) -1 Shot 8-32 35% 2.5 You can get one from Ted Yablonski's cabin in Mountain Side. Identical the desert hawk, but liable to explode randomly during use.
.22 Revolver .22 speedload 1 1 - 4.6(?) -1 Shot 2-15 25% 0.45 Bought from Thug Lyfe in Gangland. Rest in Hell, pistol grind.
Defender 6mm Pistol 6mm magazine 1 1 - 3.9(?) 2 Shot 5-13 15% 1.5 Bought from Liddy Arms in Corpclave. Breaks easily.
Nailgun Nail clip 1 1 - 3.4(?) -1 Stab 4-13 25% 1.5 Craft only. Used to be a grinding gun but now it's pretty useless.
.38 Revolver .38 speedload 1 3 - 3.0(?) 0 Shot 6-15 30% 0.55 Bought from Thug Lyfe in Gangland. The Saturday night special. Can be loaded with .357.
Kel-Tec P11 9mm 9mm magazine 1 2 - 5.4(?) 1 Shot 7-13 20% 0.4 Found on rent-a-cops. Extremely light and similar to the Beretta.
Needle Pistol Needle clip 1 2 - 2.8(?) -1 Slash
Stab
Bleed
8-17
2-5
5-5
30% 1 The one handed version of the Needle Rifle. Not to be confused with the Needler.
W-U M10 Pistol 1 3 - 3.4(?) 2 Shot 5-19 15% 1.5 Bought from Camp Benjamin in South Necropolis.
.357 Revolver .357 speedload 1 3 - 3.0(?) 2 Shot 6-18 30% 1.3 Bought from Thug Lyfe in Gangland. The better version of the .38 revolver.
Harpoon Pistol Harpoon clip 1 3 - 4.9(?) -1 Stab 4-34 20% 1.5 Craft-only one-handed version of the Harpoon Rifle.
9mm Beretta 9mm magazine 1 2 - 4.2(?) 1 Shot 7-16 20% 1.5 Bought from Ammunation. Very mediocre.
Powersquirt Acid powersquirt magazine 1 1 - 3.0(?) 1 Acid 2-17 40% 1.2 Bought from 77Jack in Corpclave. Ok against zombies and can also be loaded with EMP powersquirt clips sold in the ghost buster store.
Walther P99 9mm magazine 1 2 - 4.2(?) 2 Shot 7-16 20% 1.5 Bought from Pegleg Pete's sometimes. It's just a more accurate Beretta.
.44 Magnum .44 speedload 1 2 - 3.0(?) 0 Shot 9-17 30% 1.5 Sometimes dropped from Karnivores in Nukem. Decent damage with hand-loaded speedloads but still mostly a novelty.
1911 Pistol .45 ACP magazine 1 5 - 3.0(?) -1 Shot 8-24 30% 1.1 Bought from Reverend Recoil in Botany.
12mm Hammerhead Pistol 12mm magazine 1 6 - 3.3(?) -1 Shot 8-24 35% 1.2 One of the only one-handed firearms actually worth using. Either crafted or found in Cialis Tower in Corpclave. Comes with different tiers of expensive ammo.
Viper 12mm pistol 12mm magazine 1 6 - 3.3(?) 3 Shot 8-27 35% 1.3 The crafted upgrade to the 12mm pistol. Schematic is found in Ricardo's Lair.
TT-77 14.5mm magazine 2 5 - 4.6(?) -2 Shot 5-28 10% 5 [zotnet] Everyone says, “hey kayle let's talk about the tt-77” [zotnet] Kayle says, “I don't want to talk about that. :(”.wist kayle
.71 Desert Hawk Revolver .71 speedload 1 5 - 3.8(?) -1 Shot 8-32 35% 2.5 Slower, but hits even harder than the 12mm pistol. Captain Khan in Botany has one. Crafted hand-loads will deal even more damage.
12mm Flughammer 12mm magazine 1 6 - 3.3(?) 0 Shot 8-29 35% 1.6 A very rare drop from sky raiders. A reskinned hammerhead 12mm that comes premodded with a laser sight, recoil supressor and propellant enhancer.
Hammer drill (OFF) 1 1 1 4.0(?) -3 Beat 2-4 0% 3 It's a power tool that uses firearms skill for some reason…
Hammer drill (ON) Power adapter 1 1 1 4.0(?) -3 Beat 5-16 20% 3
Good Samaritan This black black revolution is about 0.92 pcs. Can you imagine that this is likely to happen? Customer satisfied by Alibaba.

SMGs

Weapon NameAmmoHandedMin. RawPCSpeed cap (Brawn req)Accuracy BonusDamage TypeDamage RangeCrit RateWeight (Dodge penalty)Comments
Rusty Gremlin SMG9mm magazine26-4.1(?)-12Shot7-2120%3A certain oil rig worker has one of these. Liable to explode like all rusty weapons
Tec-9 Machine Pistol9mm magazine26-3.8(?)1Shot7-2320%3I'm literally going to fucking cry, it's not fucking fair, why can Bryce get a girlfriend and I can't? He's such an ass hole and I'm a really nice guy. If only girls gave me a chance… Rarely dropped by Karnivore seniors.

Shotguns

Weapon NameAmmoHandedMin. RawPCSpeed cap (Brawn req)Accuracy BonusDamage TypeDamage RangeCrit RateWeight (Dodge penalty)Comments
Riot GunBeanbag Shell2315.4(?)0Beat1-10%1.5Found in the Gangland Mall security room sometimes. Uses unique beanbag shells that can knock people out of rooms.
EMP ShotgunMK I energy cell11-5.4(?)1EMP5-1215%2.5Bought from the ghostbusting store in Freedom City. Classified specifically as an “EMP Shotgun” and takes the same energy cells as the Proton Pack. It is one-handed for some reason.
Sawn-off ShotgunSlug12-5.4(?)-1Shot15-3015% Bought from Ammunation or dropped by Bootleggers sometimes. Unique for being one-handed.
Pump ShotgunSlug23-4.6(?)0Shot15-3015%3Sold by Zombie Hunters Inc in Slagtown.
Gurkha Tactical 870Slug2614.1(?)1Shot15-3015%3Bought from Reverend Recoil in Botany. Can parry and load all the special shells.
Stroker Street SweeperSlug28-3.6(?)-1Shot15-3015%5Found in Necropolis somewhere.
Super ShortySlug213-3.0(?)0Shot15-3015% Craft-only. The schematic can be found somewhere in Coventry. Fast, but only 4 shell capacity.
Superb Shorty Shotgun Alibaba in Botany. Great Superb Excellent Shorty at Affordable Price, remember to rate 5 star feedback.

Bows

Eating a banana and reloading at the same time? Well shit, you need to be cool and have reflexes for that!

Weapon NameAmmoHandedMin. RawPCSpeed cap (Brawn req)Accuracy BonusDamage TypeDamage RangeCrit RateWeight (Dodge penalty)Comments
Plastic Bow 2 -
Cable-backed Bow 21- Your first real bow. Several different ammo types. Bought from Ammunation.
Heavy Bow 2 - “Heavy” is a misnomer. Requires gargantuan brawn to carry and speedcap.

Blades

A powerful swordsman has reflexes of lightning, but more importantly, knows how to look cool while fighting.

Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Fork 1 1 1 5 2 0 0.5 Stab 1-3 5% Orphanage garbage.
Pair of Scissors 1 1 1 7 -4 0.6 0.7 Stab 1-4 10%
Plastic Novelty Katana 1 0 0 5 0 0 0.5 Beat 1-1 10% Scavenged in a place where there are many toys. Comes in many colors (which are displayed in-game) and counts as a blade for butchering.
Bone Knife 1 0 0 5 0 0.1 0 Slash 1-2 4% Can be improvised with a skull.
Butter Knife 1 1 1 5 0 0 0.5 Slash
Stab
1-3
1-2
5%
0%
Orphanage garbage. SAVE A LIFE, BIN THAT KNOIFE
Shiv 1 1 1 4.1 2 0.1 0.5 Slash
Stab
1-2
2-4
5%
5%
Can be improvised from materials in prison.
Jizz Rag 1 1 0 3 0 0 1.9 Stab 2-4 10%
Spork 1 1 1 6 -1 0 0.5 Stab 1-3 5% Orphanage garbage
Razor Blade 1 1 1 4 2 0 0.5 Slash 1-4 10% Cheap garbage from Ammunation
Flint Knife 1 1 1 4 2 0.8 0.5 Slash 1-5 20% The schem can be found on Stormfront.
Combat Knife 1 1 0 4 2 0 0.7 Stab 1-5 35% Cheap garbage from Ammunation
Boxcutter 1 1 0 3.9 1 0 0.5 Stab 1-6 5% Cheap garbage from Ammunation
Switchblade 1 1 0 3.5 2 0 0.5 Stab 1-4 35% Cheap garbage from Ammunation
KA-BAR Knife 1 6 1 4.0 2 0.2 2.0 Slash 6-8 20% Sold in South Necropolis.
Huge Scissors 2 3 1 4.8 -4 0.2 0.8 Stab
Slash
Bleed
5-9
1-8
2-3
10%
50%
10%
Found from the Rompers in Birchwood.
Ceremonial Dagger 1 1 1 4.5 1 0 0.5 Stab 2-5 10% Cheap garbage from Ammunation.
Ice Pick 1 4 0 3.8 -2 0.6 2.5 Stab 2-4 30% Hepcats and Serial Killers use these. Gets some absurd skill scaling.
Butcher Knife 1 1 1 4 2 0 0.5 Stab 1-5 15% Cheap from Ammunation and gives a bonus to butchering.
Cutting Knife 1 1 1 4 0 0 0.5 Stab 1-5 15%
Machete 1 1 1 4 2 0.2 0.4 Slash 1-6 20% Cheap garbage from Ammunation
Rebar Sword 1 0 1 4 2 0.0 1.1 Slash 2-7 20% Cheap garbage from Ammunation
Swordcane 1 2 1 4 2 0.0 1.1 Slash 2-7 20% From Thug Lyfe in Gangland.
War Saw 1 0 1 4 0 0 1.2 Slash 3-8 30% Bought from Ammunation. Its price compared to the rest of the cheap trash sold there reflects its effectiveness.
Wakizashi 1 1 1 3.8 2 0.1 0.45 Stab
Slash
2-5
1-2
20%
0%
Serial Killers sometimes drop these.
Crystal Shard 1 2 1 4 0 0.0 2.6 Beat
EMP
2-10
5-15
10%
10%
Can be found in the Crystal Cave in Luskentyre.
Wasteland Kukri 1 5 1 4.2 0 0.0 1.4 Slash 5-14 25% Crafted via forge schematic.
Balisong 1 4 0 3.6 0 0 1.8 Stab
Slash
2-6
2-6
25%
15%
From Thug Lyfe in Gangland.
Heavy Sword 2 1 2 5 0 0.0 2.8 Slash
Beat
5-5
3-5
30%
30%
The most expensive Ammunation blade. Slow, but with decent brawn scaling
Cutlass 1 5 1 4 0 0 0.9 Slash
Stab
4-8
1-4
20%
5%
Some Mountainside bandits have these sometimes.
Fine Wakizashi 1 1 1 3.7 1 0.1 0.7 Stab
Slash
2-7
1-2
25%
0%
A certain Hepcat drops this sometimes.
Suburito 2 1 2 4 1 1 0.4 Beat 4-9 30% Dropped from Roshi on Kakuri Island. Can take the inertial dampener club mod.
Katana 2 3 1 4.4 1 0.15 0.4 Slash
Stab
4-11
2-5
20%
20%
Found on the gatekeeper on Kakuri. Now with real skill scaling!!!
Sonic Scalpel 1 4 0 3.2 1 0 0.7 Bleed
Slash
3-5
1-3
15%
5%
A Hepcat usually drops this. Very good for doing unsoakable damage. It's a blade now, go home scalpel ninja
Lotus Nodachi 2 4 2 4.5 2 0 3.5 Slash
Stab
8-10
6-10
35%
20%
Obtained as a journal reward from Kakuri. Try drinking from the fountain a couple of times.
Bruce Springsteel 2 6 2 4.8 0 0.0 4.5 Beat
Slash
Stab
10-12
7-10
2-4
15%
30%
30%
Crafted via forge schematic. Good brawn scaling.
Boss Springsteel 2 7 2 4.5 -2 0.0 3.7 Beat
Slash
Stab
12-15
8-15
2-4
15%
35%
35%
Crafted via forge schematic. A sidegrade of the bruce. More base damage at the cost of accuracy and some scaling.
Fine Katana 2 4 1 4.2 1 0.2 0.2 Slash
Stab
6-15
3-6
20%
20%
A one time journal reward from beating Roshi on Kakuri. Has some unique flavor text.
Hosaka Daikatana 2 6 2 4.5 2 0 4.0 Slash
Stab
9-14
3-6
30%
30%
A one time journal reward from beating that bastard Usagi who wanders Necropolis. Excellent skill scaling.
Plasma Rapier 1 6 0 4.0 2 0 1.8 Burn
EMP
Irad
8-10
5-10
3-8
20%
75%
15%
Highland Claymore 2 4 2 5.3 -1 0.0 3.0 Slash
Beat
10-20
8-12
20%
10%
Bought from Reverend Recoil in Botany. Excellent base damage.
Rusted Panabas 2 5 1 4.1 0 0 1.8 Slash
Beat
8-16
4-8
23%
10%
Bought from Reverend Recoil in Botany.
Scrotus Dildachi 2 6 1 4.5 0 0 2.4 Beat 9-14 15% An extremely expensive novelty from a store in Necropolis. Unexpectedly effective.
Reciprocating Saw (OFF) 1 10 0 5.0 -2 Slash 1-1 0%
Reciprocating Saw (ON) 1 10 0 5.0 -2 0 2.0 Slash 10-30 25%
Gas-Powered Chainsaw (OFF) 2 5 1 4.8 0 Beat 7-14 20%
Gas-Powered Chainsaw (ON) 2 5 1 4.8 0 0.0 3.0 Slash
Bleed
10-20
3-6
30%
0%
Butane Torch (OFF) 1 3 0 4.0 -2 Beat 1-3 20% Can be obtained from the hidden bomb shelter in Gangland. Must be turned on to be useful. Butane is sold in the FC Hardware store.
Butane Torch (ON) 1 3 0 4.0 -2 0 0.8 Burn 10-15 30%
RIP-9 Shiver Sword (OFF) 2 10 2 4.0 0 Slash 6-7 20% Craft only. Needs to be loaded with a charged power adapter and turned on to be useful. Turned off, it still scales impressively with skill.
RIP-9 Shiver Sword (ON) 2 10 2 4.0 0 0.0 1.8 Slash
Cold
12-26
1-5
28%
0%

Clubs

Bashing a guy with a bat requires the brawn to break his bones and the reflexes so you can break them faster!

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Prison Pickaxe 2 1 1 7 0 0.5 0 Stab 3-3 5%
Stick 1 0 1 3 -2 0.7 0.2 Beat 1-3 10%
Stone Cudgel 2 8 2 6.0 -4 1.5 0 Beat 9-15 40% Can be scavenged from Coventry. Very slow and heavy.
Weaponized Arm 2 0 1 4.5 -2 0.7 0.4 Beat 1-5 20% Improvised with a severed arm and embalming fluid.
Spoon 1 1 1 5 0 0.5 0 Beat 1-1 10% Orphanage garbage.
Thighbone 1 0 1 5 0 0.3 0 Beat 1-4 5% Can be cut from dead dinosaurs. Mostly used as a crafting ingredient.
Pipe 1 1 1 5 2 0.8 0 Beat 1-5 10% Cheap Ammunation garbage.
Copper Pipe 1 1 1 5.1 2 0.8 0 Beat 1-7 15% A one time journal from beating Charnold in the sewers.
Crowbar 1 0 1 5 1 0.5 0 Beat 3-5 15% Cheap Ammunation garbage. Can be used to open certain things.
Truncheon 1 1 1 4 2 0.4 0.3 Beat 1-4 20% Cheap Ammunation Garbage.
Millwall Brick 1 1 1 4 -1 0.5 1 Beat 2-8 10%
Baseball Bat 1 1 1 5 2 0.7 0.1 Beat 1-6 20% Cheap Ammunation Garbage.
Lightweight Pick 2 1 1 4.5 1 0.5 0.5 Stab
Beat
9-10
1-2
25%
10%
From the Chumans in Underground Mine. Functions exactly like the regular pickaxe but is less effective as a weapon.
Pickaxe 2 1 2 6 0 1.3 0.3 Beat
Stab
9-10
3-8
40%
20%
Can be bought from Echelon Outfitters. Used for mining.
Oversized Dildo 1 2 1 6.0 0 0.6 0.1 Beat 3-9 15%
Razor Bat 1 0 1 5.1 1 0.9 0.5 Beat
Slash
1-6
3-3
20%
35%
Can be improvised from a baseball bat and a razor ribbon.
Body Pillow 2 1 2 5.5 0 0.1 0.1 Beat 1-1 30% Comes in many different flavors.
Pipewrench 1 1 1 5 1 0.8 0 Beat 1-3 10% Bought from the 2nd floor of the Unemployment Office. Used to repair pipes in the sewers.
Nail Mace 2 0 1 6 2 0.7 0.1 Beat
Stab
1-4
1-2
10%
20%
Cheap Ammunation trash.
Spiked Board 1 0 2 6 0 0.9 0 Beat
Stab
1-5
1-3
15%
20%
Cheap Thug Lyfe trash.
Pimp Cane 1 2 0 4 -3 0.35 0.1 Slash
Beat
3-10
1-4
30%
30%
Cheap Thug Lyfe trash.
Santa Cane 1 2 0 4 -3 0.35 0.1 Slash
Beat
3-10
1-4
30%
30%
A reskinned Pimp Cane
Plastic Lightsabre 2 1 1 5 1 0.1 0 Beat
Elec
1-5
1-1
20%
0%
Fine Walking Stick 1 1 1 3 0 0.5 0 Beat 1-1 10% From Threadless in Corpclave. A MY IMMERSION item.
Sagebrush Stick 1 1 1 3.5 0 0.5 0 Acid 2-5 8% Crafted. These do unusual acid damage which most armors don't soak.
Fire Axe 2 4 1 5 -4 1.3 0 Slash
Beat
5-12
2-8
50%
20%
Lots of these can be found at the Firehall in Gangland.
Claw Hammer 1 1 1 5 1 0.5 0.1 Beat 2-5 20%
Softball Bat 1 3 1 5 1 0.8 0.3 Beat 4-9 20% From Ammunation. More effective than the baseball bat but significantly more expensive.
Sledgehammer 2 1 1 7.5 -2 1.2 0 Beat 12-15 20% Slow, but decent base damage. Gangland serial killers sometimes have them.
Slam Bat 2 4 1 5 1 0.7 0.4 Beat 6-8 20% Expensive Ammunation garbage. Stick to the softball bat.
Shock Baton 1 4 1 4.5 0 0.1 1.3 Beat
Elec
3-8
4-9
10%
15%
The most expensive Ammunation club. Gets some good skill scaling.
Macuahuitl 2 7 2 4.5 -1 0.3 1.9 Slash
Beat
Bleed
8-12
1-10
2-4
20%
15%
20%
Crime Stick 1 5 1 4.8 0 0.5 0.3 Beat 6-16 20% Sometimes dropped by Chuman guards in underground mine. The moderate scaling is supplemented by the high base damage.
Catacombs Torch 1 2 1 4 1 0.7 0.4 Beat
Burn
2-5
6-10
20%
20%
Aspergillum 1 2 1 4 -4 0.6 0.8 Beat
Slash
2-4
2-7
30%
15%
Chainaxe 2 6 2 4 -2 1 1 Slash
Bleed
9-13
2-6
30%
15%
Piston Hammer 2 7 2 4.5 1 0.8 0.4 Beat
Elec
8-15
3-6
20%
20%
Craft only.
Combustor Hammer 2 7 2 4.5 1 0.8 0.4 Beat
Burn
8-15
3-6
20%
20%
Crafted as a side grade to the piston hammer, or bought from Dawn's Heating in Weezer for 168k.
Jackhammer (OFF)

Throw

Throwing a knife or a grenade is largely a matter of reflexes and endurance.

Weapon NameHandedMin. RawPCBase Spd.Accuracy BonusDamage/BrawnDamage/SkillDamage TypeDamage RangeCrit RateWeight (Dodge penalty)CollapseComments
Rope Dart21-400.21Stab5-515% Bought from Ammunation.This is kept when thrown!
Baseball10-400.40.4Beat1-610%
Toothpick1101.7000Stab1-115%
Throwing Spike100200.10.2Stab4-415%
Throwing Knife10-3.300.40.7Slash
Stab
4-4
1-3
20%
20%
Shuriken11-2.5000.4Stab2-635% Bought from Ammunation.
Playing Card11-1010.2Stab1-230%
Javelin110-3.500.90.2Stab10-2025%
Boomerang12-300.40.3Beat3-930% Bought from Ammunation. Comes back when thrown until it hits.
Bucket of Illuminol23-3000EMP
Acid
Beat
15-30
1-3
2-4
10%
0%
5%
Bucket of Nasty Nasty Juice23-3000Acid15-3010%
Inferno Pellet15-2.5002.8Burn
Beat
4-9
1-4
25%
10%
Bought from a store on Stormfront
Anvil28-5-331Beat
Stab
10-15
0-5
30%
10%
50kghttps://youtu.be/eHSJeuD3HAM

Whips

To shadow Indiana Jones, you will need reflexes and decent senses.

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Electrical Cord 1 0 0 4.3 2 0.1 0.9 Beat
Slash
3-7
0-3
8%
7%
Cheap Ammunation garbage.
Leather Whip 1 4 0 4 1 0.3 1.5 Slash 6-8 15% Easily improvised from 5 skins. A decent starter whip.
Antenna Whip 1 1 0 4 1 0.3 1.5 Slash
Beat
2-4
1-3
6%
5%
Cheap Ammunation weapon similar to the Leather Whip.
Razorblade Whip 1 1 0 3.8 1 0.2 0.5 Slash
Beat
2-7
3-6
25%
9%
Cheap Ammunation garbage.
Riding Crop 1 2 0 4 2 0 2.2 Beat 3-6 9% Bought from the 2nd floor of Giggling Schoolgirl in Freedom. Surprisingly decent scaling.
Whoopin' Belt 1 1 0 3.5 2 0.5 1.5 Slash 4-8 10%
Link Whip 2 4 0 4.4 2 0.5 1.8 Beat 6-8 15% Often dropped by freaks in Necropolis.
Flame Chain 2 5 0 4.7 2 0.2 2 Burn
Beat
8-11
2-7
20%
5%
Bought from Dawn's Heating in Weezer.
Phase Whip 1 5 0 4 2 0 0.6 EMP
Slash
10-20
6-12
30%
5%
Bought from the ghostbusting store in Weezer. Gets some of the highest EMP damage a melee weapon can get.
Sjambok 1 2 0 3.5 2 0.8 0.5 Beat
Slash
2-5
2-7
10%
25%
The schematic for this can be found somewhere in Sharpton in Gangland.
Venomous Lash 1 3 0 4 2 0 2 Slash
Acid
3-5
5-10
10%
15%
Bought from Reverend Recoil in Botany.
Blacklash 1 5 0 4 2 0 1.6 Slash
Electric
4-8
5-10
5%
15%
Bought from Reverend Recoil or dropped by freaks in Necropolis sometimes. Can be upgraded into a Flash Whip with a schematic from Ricardo's Lair.
Flash Whip 1 7 0 3.5 2 0 1.1 Electric 6-12 17% Crafted or dropped by freaks in Necropolis sometimes. Often used in PVP due to electric being hard to soak.
Razorchain 2 8 0 4.2 2 0 1.8 Slash
Beat
Bleed
9-10
3-6
2-6
15%
10%
5%
Dropped by freaks in Necropolis sometimes. Hits pretty hard and useful in pvp for that bit of unsoakable bleed damage.
Tractor Chain 2 8 0 5.5 0 1.4 1.5 Beat 10-20 15% Bought from Reverend Recoil in Botany. Absurdly heavy. Unique for being one of the only whips that gets decent brawn scaling.
Scorpion 1 3 0 3.5 2 0.1 0.9 Slash
Stab
4-8
3-9
15%
12%
Urumi 1 5 0 3.8 1 0 1.2 Slash 8-16 15% Crafted or bought from Reverend Recoil. The best general purpose whip money can buy.
MIG Welder(OFF) 2 10 1 3.3/26 Slash 1-3 20% Bought from Dawn's Heating in Weezer, requires cheap power adapters and up.
MIG Welder(ON) 2 10 1 3.3/26 Burn
Electric
10-20
8-20
10%
10%
Bought from Dawn's Heating in Weezer

Spears

Man, ain't no-one gonna endure getting the pointy end of a stick jabbed at them without some decent reflexes!

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Signpost Spear 2 1 2 5 0 0 0 Stab 1-7 20% Improvised garbage. You can sometimes get one off of crackheads.
Wooden Stake 1 4 2 3.8 -1 1 0.5 Stab 1-7 15% Improvised from a piece of scrap wood. Auto crits on hits to vampire chests.
Umbrella 1 0 0 4.5 2 0.2 0.4 Stab 1-3 10%
Sharpened Chopstick 1 0 0 5 0 0 0.5 Stab 1-1 10%
Sharp Pole 2 0 2 6 1 1 0 Stab 2-6 20% Cheap Ammunation garbage.
Military Fork 1 1 2 3.9 0 0.5 0.4 Stab 2-6 20% Cheap Ammunation garbage.
Spike Spear 2 1 2 6 0 1.1 0.3 Stab 4-10 25% From Toxic Dump freaks sometimes. Slow as hell.
Rusty Scythe 2 5 2 6.0 1 1 0.5 Slash
Stab
9-15
1-6
18%
15%
Found near Edith's house. Used to craft the large scythe.
Pitchfork 2 5 2 5.2 1 1 0.5 Stab 8-15 5% From Toxic Dump freaks. Decent damage but still slow as hell.
SMEG Smasher 2 4 2 4.0 -2 1.4 0.2 Beat 8-10 10% It's improvised from something.
Replica Dory 2 3 2 3.8 1 0.5 0.6 Stab 7-12 25% Expensive Ammunation weapon. Comes with some worthwhile scaling.
Ironshod Quarterstaff 2 1 2 4.3 0 0 2 Beat 8-8 10% Expensive Ammunation weapon, with skill scaling to match.
Garden Weasel 2 7 2 4.5 1 0.7 1 Slash 8-13 10% From Toxic Dump Freaks. Hard to get, but decent combined scaling
Assegai 1 5 1 4.1 0 0.5 1.5 Stab 6-12 30% One-time journal from Michael Savage on Stormfront, or a random drop from Sky Pirates. Probably the first worthwhile one-handed spear.
Large Scythe 2 5 2 4.5 1 0.7 1.5 Slash 9-12 30% Crafted from a rusty scythe and schematics from Ricardo's Lair.
Pain Cane 2 5 2 4.3 0 0 2.5 Beat
Bleed
7-10
1-3
20%
10%
Bought from Reverend Recoil in Botany. Expensive, like the rest of his stock.
Abossegai 1 6 1 3.6 0 0.8 1.5 Stab 7-14 40% A somewhat common drop from abominations in Necropolis. Pretty much just a premodded Assegai.
Scrapmetal Bardiche 2 4 2 4.5 -1 0.2 3 Slash
Beat
9-15
3-10
25%
15%
Bought from Reverend Recoil in Botany. Expensive, like the rest of his stock.
Chainsaw Lance 2 8 2 4.3 -2 0.8 1.1 Slash
Bleed
11-16
4-8
35%
0%
Crafted, or dropped by Hawthorne sometimes.
Crystal Bident Bought from Reverend Recoil in Botany.
Weed Dragon 500,000 BTU Torch Kit (OFF)
Zap Brannigan (OFF) Bought from Reverend Recoil in Botany. His most expensive weapon priced at $135k
Zap Brannigan (ON) Requires a power adapter to work properly.

Fists

Busting someone up in a bar fight is a matter of having the brawn to deliver the hits, and the endurance to take them.

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Fists 2 0 0 1 Beat 1-3 20% Everyone starts with a pair of haymakers. Damage is increased if you mutate Lithodermis.
Claws (Chud) 2 2 0 1 Slash 1-8 2% Chuds have their fists replaced with this. If you are hit, they can give you any diseases the chud has.
Claws (Zombie) 2 2 0 Slash 1-8 Zombies have their fists replaced with this. Scales well with brawn, but slow as hell. Has a chance of inflicting zombie rot on hitting.
Claw (Ripper) 2 3 0 Slash
Stab
3-7
1-6
30%
30%
Mutating ripper replaces your regular fists with this. You can butcher, rend and fish with them, but not fondle or wank without hurting yourself or the target.
Claws and Fangs (Abomination) 2 3 0 1 Slash
Stab
Irradiation
6-9
3-7
2-5
30%
30%
10%
Mutating Abomination replaces your claws with this. Bad fuckin' ass. It's okay. Scales awesomely with Brawn and gets very nice tohit.
Chunk of Brick 1 1 0 5 0 0.1 0.4 Beat 1-6 15% Get these by punching a cinder block until it breaks.
Powerglove 1 1 0 3.5 0 0.2 0.35 Beat 1-2 10% Bought from Commander Andy's in Slagtown. Primarily used to craft Tesla and Edison Gauntlets.
Scrapmetal Claw 1 1 0 3.9 2 0.7 0.1 Slash
Stab
2-5
1-2
35%
20%
Cheap Ammunation Garbage.
Punch Knife 1 4 0 3.5 0 0.6 0.4 Stab 1-6 30% Sometimes dropped by carnies on North Beach.
Knuckle Buster 1 3 0 3.5 0 1 0.2 Beat 3-6 15% Cheap Ammunation weapon that actually gets some decent brawn scaling. Your average fister's bread and butter for some time.
Pair of Sap Gloves Cheap Ammunation weapon.
Uru Pounders 2 3 2 4.2 0 1.2 0.1 Beat 10-17 35% From Gammaprole Stockboys in Maas.
Jawbreaker 1 7 0 4 -1 0.9 1.3 Beat 3-9 35% Bought from Reverend Recoil in Botany. These are the next step up from knuckle busters and widely regarded as the iconic fist weapon.
Pair of Pata Gauntlets 2 8 2 3.8 -1 0.9 1.5 Slash
Stab
10-11
5-10
15%
15%
Craft-only. Quite powerful and one of the only parrying options available to a fist build.
Captain Hook Bought from Reverend Recoil in Botany.
Pair of Oppenheimer Gauntlets Bought from Reverend Recoil in Botany.
Pair of Tesla Gauntlets 2 7 1 3.7 -1 0 1.6 Electric
Beat
8-20
5-8
25%
15%
Craft-only. Can be upgraded into Edison Gauntlets.
Pair of Edison Gauntlets 2 1 1 4.1 0 0.4 1 Beat
Electric
10-15
10-15
15%
10%
Craft-only.

Focus

Gotta have decent endurance and have keen senses to keep your focus, kiddo!

WeaponPsi CostMin. RawPCBase Spd.Accuracy BonusDamage/BrawnDamage/SkillDamage TypeDamage RangeCrit RateWeightComments
Black Ops Psi Amp10-2.6000.8Electric
EMP
3-8
7-15
10%
10%
Wand of Striking16-2.6002Stab10-2410%
Hyperthermic Psi Amp17-2.6001.2Burn10-1610%
Axon Stimulator110-2.6001.6Acid7-1010%
Hyperborea Inc. Psi Amp310-2.6001.6Cold2-410%

Flails

You're gonna need the brawn to swing fuel containers full of cum around on a chain, and the senses to keep it from crushing your own skull.

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Plastic Yo-Yo 1 1 - 3 -1 0.1 0.6 Beat 0-2 10% 2
Sock with a Half-Brick 1 1 - 4.1 -1 0.7 0.1 Beat 1-10 20% 0.7
Soap on a Rope 1 1 - 4.5 0 0.4 1.2 Beat 2-4 15% 0.5
Dead Cat 2 0 - 4.5 -1 1 0.1 Beat 5-10 10% 5
Pool Noodle 1 4 - 4 0 0 1.5 Stab
Beat
5-15
2-4
30%
10%
2.5
Oral Fleshlight -1
Vaginal Fleshlight -1
Anal Fleshlight -1
Monkey Fist 2 0 - 3.4 0 0.45 1 Beat 2-5 15% 0.8
Nunchaku 1 4 1 3.2 1 0 2.6 Beat 5-9 35% 0.7 The only flail that Ammunation sells, and one of the few flails that has a parry class.
Chainlock 2 1 1 3.5 0 1.4 0.2 Beat 2-5 20% 1.2 Bought from Smoot's Security Shack in Freedom.
Spiked Flail 1 4 - 4.2 0 0.6 0.6 Stab
Beat
3-6
2-7
25%
10%
1.6 Sold by Zombie Hunters Inc in Slagtown.
Steyr M48 Security Flail 1 3 - 4 1 0.2 1.4 Electric
Stab
Beat
3-6
2-6
3-6
25%
10%
10%
0.8 Found in the security lockers in the Gangland Mall.
Wasteland Morning Star 2 4 - 4 -1 0.5 1.8 Slash
Beat
11-16
3-6
25%
10%
1.3 Bought from Reverend Recoil in Botany.
Dilduplex 1 4 - 3.2 0 0.1 2.8 Beat
Acid
6-10
2-4
15%
10%
1.5
Ridiculously Overelaborate Ninja Weapon 3 You read it right. This thing requires three arms to wield.
Nekhakha 1 4 - 4 -2 0.8 0.4 Beat
Slash
Stab
3-6
3-6
3-6
10%
10%
10%
1.7 Bought from Reverend Recoil in Botany.
Three-Section Staff 2 8 2 4 0 0.6 2 Beat 8-15 20% 3.5 Bought from Tree of Life in Botany. The only flail that is PC2.
Meteor Hammer 2 4 - 3.6 0 1 1.4 Beat 9-12 30% 1.7 Bought from a store in Shoreline.
Scrap Kusari-Gama 2 8 - 3.8 -1 0.2 3 Stab
Slash
7-14
4-10
10%
35%
2.3 Bought from Tree of Life in Botany.
Plasma Yo-Yo 1 7 - 4.2 -2 0.1 2.4 Burn
Beat
5-10
3-10
20%
10%
2
Sack of Doorknobs 2 10 - 5.5 -1 1 2 Beat 10-20 20% 10
Soldering Station (OFF)
Turboyoyo (OFF) Bought from Reverend Recoil in Botany.

Fish

To be a fisherman you need the cool to keep your line taut when you jerk your pole and the endurance to not get tired of being in one place for a while.

Weapon Name Handed Min. Raw PC Base Spd. Accuracy Bonus Damage/Brawn Damage/Skill Damage Type Damage Range Crit Rate Weight (Dodge penalty) Comments
Bamboo Fishing Rod 2 1 - 4 -1 0 1.5 Stab 2-6 10% 0.5
Wood Fishing Pole 2 3 - 4 -1 0 2 Stab 4-9 15% 0.5
Carbon Fiber Fishing Pole 2 6 - 4 -1 0 2.5 Stab 6-12 20% 0.3
basics/weapons.txt · Last modified: 2023/04/16 19:09 by 127.0.0.1